Rodrigo Istalindir
Explorer
diaglo said:what if you want to ignore the Eberron Railroad?![]()
I thought the whole point of a railroad is that you couldn't ignore it?
diaglo said:what if you want to ignore the Eberron Railroad?![]()
I don't either, which is why I find the opinions expressed by JoeGKushner and Sholari so troubling.MerricB said:Well, given the amount of material Wizards produce to help DMs produce their own adventures, I don't think that is a problem.
JoeGKushner said:Maps. Most GMs I've seen couldn't make a map to save their own life.
The Shaman said:With the exception of mapmaking which is largely a function of artistic ability, everything you're describing is part of the learning curve of GMing - it sounds like you're suggesting that most GMs have little experience and should default to adventures so the players don't have to suffer through the GM developing these skills.
This of course begs the question, if GMs rely too much on published adventures for their game content, will they have the opportunity to gain these skills?
Eberron doesn't increase the level of magic in the game so much as aknowledge the level of magic inherrent in the D&D ruleset. I appreciate this, as it makes Eberron unlike all of the other settings that have the veneer of one type of fantasy but are still D&D with its omnipresent magic underneath. Consequently, it has become one of my favorite settings.Felon said:Yeah, Eberron turns me off, turns a lot of folks off. The last thing D&D needed was to ratchet up the magic level another a couple of notches.
The Shaman said:I don't either, which is why I find the opinions expressed by JoeGKushner and Sholari so troubling. Are there really that many bad, clueless GMs out there? GMs who can't write an exciting, balanced adventure or an interesting, rich setting?
buzz said:Eberron doesn't increase the level of magic in the game so much as aknowledge the level of magic inherrent in the D&D ruleset. I appreciate this, as it makes Eberron unlike all of the other settings that have the veneer of one type of fantasy but are still D&D with its omnipresent magic underneath. Consequently, it has become one of my favorite settings.
palleomortis said:Joe, I hope your reading this bout now. You said that you would get back to me with a list of minis that you would trade. You may want to do that. I am about to start trading off my minis, and would like you to at least get to get an offer out there befor it is too late. (WANTED: HUMAN(OID) MINIS under the trading section.)