Why D&D ISN'T a video game (the hidden rule)

Remathilis

Legend
I was thoughly reading my DMG the other day (rather then hen-pecking on certain topics) and I found this gem.

DMG pg 42 said:
Your presence as the Dungeon Master is what makes D&D such a great game. You make it possible for the players to try anything they can imagine. That means it’s your job to resolve unusual actions when the players try them.

It then goes on to great example of a rogue swinging off a rope to push an ogre into a flaming brazier.

However, more importantly, it tells you how to cast that into a check/attack/damage scenario. This is the key.

Now, D&D has been unofficially doing this for years, why is this a big deal?

Because this little rule-collection allows you to do ANYTHING!

Anything.

For example, lets say an ogre is trying to kill my rogue and I want to send him falling on his bum. Nothing fancy, just a knockdown roll.

In 3.5, I make a trip attack. The ogre gets to try to bash my brains in, then we make opposed str checks, with a bonus for being larger, etc. Long story short, unless I spend two feats to get improved trip (+combat expertise) I'm not sending that ogre down. Better stick with a straight melee attack.

Now, in 4e, I have two options. The most obvious is to use a power that will knock the foe prone (such as Topple Over, Rogue 3 Encounter) but that deals damage along with my attack. What if I just want to send the ogre down and run like hell?

The DM could call for a strength attack vs. the ogre's fortitude. The ogre gets a +2 bonus for being large sized. If I hit (and as a rogue, str is not always my strong suit, esp against an ogre!) the ogre tumbles to the ground. No damage. Standard action.

Is that fair? I don't see why not. I gave up my standard action (which could have been spent doing [w]+ dex mod damage) to make a roll to send the ogre down. I can't follow up with another attack (like Improved Trip 3.5) and its not going to stop the ogre from getting up (and allowing perhaps an Opportunity Attack, which is a basic at best) but I sent the ogre down, now I can retreat, move into a better position, etc.

(BTW: that puts a bullet into the "you must use a power to knock a foe prone, OMG" argument)

If 4.0 REALLY were a video game, I could never do this. If I didn't use the Topple Over power, I couldn't knock the foe down. However, my DM can adjudicate the action and create a ruling like that to allow me to try. THAT'S the DIFFERENCE!

That little rule, along with the accompanying table, is all a DM needs to rule on ANY potential action a PC can do. No unnecessary sub-rulesets like 3.5, just make an X roll vs. Y value. Usually, its not as good as using a power, buts much more cinematic and allows the PCs to be really creative.

Learn that rule, fellow DMs. Its what's keeping D&D from WoW...
 

log in or register to remove this ad




Remathilis said:
I was thoughly reading my DMG the other day (rather then hen-pecking on certain topics) and I found this gem.



It then goes on to great example of a rogue swinging off a rope to push an ogre into a flaming brazier.

However, more importantly, it tells you how to cast that into a check/attack/damage scenario. This is the key.

Now, D&D has been unofficially doing this for years, why is this a big deal?

Because this little rule-collection allows you to do ANYTHING!

Anything.

For example, lets say an ogre is trying to kill my rogue and I want to send him falling on his bum. Nothing fancy, just a knockdown roll.

In 3.5, I make a trip attack. The ogre gets to try to bash my brains in, then we make opposed str checks, with a bonus for being larger, etc. Long story short, unless I spend two feats to get improved trip (+combat expertise) I'm not sending that ogre down. Better stick with a straight melee attack.

Now, in 4e, I have two options. The most obvious is to use a power that will knock the foe prone (such as Topple Over, Rogue 3 Encounter) but that deals damage along with my attack. What if I just want to send the ogre down and run like hell?

The DM could call for a strength attack vs. the ogre's fortitude. The ogre gets a +2 bonus for being large sized. If I hit (and as a rogue, str is not always my strong suit, esp against an ogre!) the ogre tumbles to the ground. No damage. Standard action.

Is that fair? I don't see why not. I gave up my standard action (which could have been spent doing [w]+ dex mod damage) to make a roll to send the ogre down. I can't follow up with another attack (like Improved Trip 3.5) and its not going to stop the ogre from getting up (and allowing perhaps an Opportunity Attack, which is a basic at best) but I sent the ogre down, now I can retreat, move into a better position, etc.

(BTW: that puts a bullet into the "you must use a power to knock a foe prone, OMG" argument)

If 4.0 REALLY were a video game, I could never do this. If I didn't use the Topple Over power, I couldn't knock the foe down. However, my DM can adjudicate the action and create a ruling like that to allow me to try. THAT'S the DIFFERENCE!

That little rule, along with the accompanying table, is all a DM needs to rule on ANY potential action a PC can do. No unnecessary sub-rulesets like 3.5, just make an X roll vs. Y value. Usually, its not as good as using a power, buts much more cinematic and allows the PCs to be really creative.

Learn that rule, fellow DMs. Its what's keeping D&D from WoW...

Well, not any more. See page 195 of the 4e DMG. DMs are no longer needed! This one little 2 paragraph section totally makes D&D a computer game now. So all you wonderfully creative, hardworking DMs out there; you're no longer needed....

This is what killed 4e for me... I am completely aware that its in the "House Rules" section... but the fact they included it at all... IN a role playing game... I'm not even a DM and I found this offensive and belittling...
 

YourSwordIsMine said:
Well, not any more. See page 195 of the 4e DMG. DMs are no longer needed! This one little 2 paragraph section totally makes D&D a computer game now. So all you wonderfully creative, hardworking DMs out there; you're no longer needed....

This is what killed 4e for me... I am completely aware that its in the "House Rules" section... but the fact they included it at all... IN a role playing game... I'm not even a DM and I found this offensive and belittling...

Me thinks the poster doth protest too much...

I read that two paragraph statement as "if no one you know can/wants to DM, here is how you can play without" Its not "Your no longer necessary", just "It can be done, to a limited degree" I seriously doubt that those two paragraphs will be the death knell to DMing (esp after putting out 600 + paragraphs on how to do so).

I disregarded it with the same thought I disregarded the advice in the D&D Miniature's Handbook "Looks fun for an evening, but not a way to run a campaign."
 

YourSwordIsMine said:
This is what killed 4e for me... I am completely aware that its in the "House Rules" section... but the fact they included it at all... IN a role playing game... I'm not even a DM and I found this offensive and belittling...

Are you referring to the "play without a DM" option? You realize the 1e AD&D rules had basically the same feature tucked into the DMG, right? And that there are whole RPG systems that don't use a GM, right? Just sayin'.
 

YourSwordIsMine said:
Well, not any more. See page 195 of the 4e DMG. DMs are no longer needed! This one little 2 paragraph section totally makes D&D a computer game now. So all you wonderfully creative, hardworking DMs out there; you're no longer needed....

This is what killed 4e for me... I am completely aware that its in the "House Rules" section... but the fact they included it at all... IN a role playing game... I'm not even a DM and I found this offensive and belittling...

You have got to be kidding.

D&D had a solo adventure right in the main part of the game, not even a house rule. Just right there.
 

Flip to page 6 of your 3.5 DMG and tell me what it says in the right hand column, 3rd paragraph.

Not good enough? Flip to page 9 of your AD&D DMG, 3rd paragraph, it basically says the same thing.

Basically, this has been there all along for me in D&D, often going be the name "House Rule" in my book.
 

YourSwordIsMine said:
Well, not any more. See page 195 of the 4e DMG. DMs are no longer needed! This one little 2 paragraph section totally makes D&D a computer game now. So all you wonderfully creative, hardworking DMs out there; you're no longer needed....

This is what killed 4e for me... I am completely aware that its in the "House Rules" section... but the fact they included it at all... IN a role playing game... I'm not even a DM and I found this offensive and belittling...

Yeah, others have said it, but I'm gonna call BS.

the 1e DMG included a whole section on DMless dungeons, which I think was a great move. It gave players a chance to play, if there were no GMs present. And, even better, it gave us solo dungeons... I still run solo dungeons (using the 1e rules, revised in the Dragon Compendium) when I want to playtest out something.

As I've said elsewhere today, those solo dungeon rules were my first introduction to D&D, playing it with my dad (I had an elven fighter or ranger named "Nelf"... he had a human ranger whose name I forget). So, yeah, don't call it a computer game, when the origins of those rules predate the modern computer game by around a decade.
 

Remove ads

Top