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Why did I do this? Because I could.

The Mortiverse
Octodecaogdoad Nona-Macrobe Amidah Apocalyptic Black-Hole-Spawned Legion Elder Unelemental
Xona-Titanic Outsider (Extraplanar)
Hit Dice: 1,584,563,250,000,000,000,000,000,000,000d1000+ 627,710,173,312,402,500,000,000,060,213,403,500,000,000,000,000,000,000,000 (627,710,173,312,402,500,000,004,405,085,855,000,000,000,000,000,000,000,000 hp) [INFINITE HP]

Initiative: +39,614,081,250,000,000,000,000,017,738 [+INFINITY] (always first)

Speed: Fly 84,442,493,010,000,000 ft (perfect) (16,888,498,600,000,000 squares)

Armor Class: 13,949,114,962,503,125,000,000,006,235,068,135,750,000,000,000,000,017,776 [INFINITE] (-19,807,040,630,000,000,000,000,000,000 size, +39,614,081,250,000,000,000,000,000,078 Dex [+INFINITY], +38 deflection, +13,949,114,962,503,125,000,000,005,740,492,120,750,000,000,000,000,000,000 natural, +158,456,325,000,000,000,000,000,000,060 luck, +316,912,650,000,000,000,000,000,000,000 insight, +17,600 divine)

BAB/Grp: +1,584,563,250,000,000,000,000,000,000,000/+1,624,177,331,000,000,000,000,000,001,461 [+INFINITY]

Attack: Slam +1,604,370,290,000,000,000,000,000,018,681 [+INFINITY] melee touch ((1.64242679676097956787161330563046400971x10^13998234165795717336113540446)d10+1,095,989,581,000,000,000,000,000,001,081 [+INFINITY])

Full Attack: 2 slams +1,604,370,290,000,000,000,000,000,018,681 [+INFINITY] melee touch ((1.64242679676097956787161330563046400971x10^13998234165795717336113540446)d10+1,095,989,581,000,000,000,000,000,001,081 [+INFINITY])

Space/Reach: 198,070,406,300,000,000,000,000,000,000 ft/198,070,406,300,000,000,000,000,000,000 ft

Special Attacks: Alter reality, divine aura, entropic mastery, gravitic aura, omega pulse, portfolios, third death, time lord abilities, void gaze, vortex, wish

Special Qualities: Accretion, cosmic consciousness, cosmic firmament, DR 528,187,750,000,000,000,000,000,000,000/-, elemental traits, evil eye, fast healing 792,281,625,000,000,000,000,000,000,070, flight, generate spawn, hardness 1,500, omnicompetent, regeneration, rejuvenation, SR 1,584,563,250,000,000,000,000,000,000,270, time lord traits, transtemporal, undead traits

Saves:
Fort +792,281,625,000,000,000,000,000,017,662 [+INFINITY]
Ref +831,895,706,300,000,000,000,000,017,738 [+INFINITY]
Will +831,895,706,300,000,000,000,000,017,741 [+INFINITY]

Abilities:
Str 79,228,162,500,000,000,000,000,002,052 [INFINITE] (+39,614,081,250,000,000,000,000,001,021) [+INFINITY]
Dex 79,228,162,500,000,000,000,000,000,166 [INFINITE] (+39,614,081,250,000,000,000,000,000,078) [+INFINITY]
Con -
Int 79,228,162,500,000,000,000,000,000,081 [INFINITE] (+39,614,081,250,000,000,000,000,000,035) [+INFINITY]
Wis 79,228,162,500,000,000,000,000,000,172 [INFINITE] (+39,614,081,250,000,000,000,000,000,081) [+INFINITY]
Cha 79,228,162,500,000,000,000,000,000,086 [INFINITE] (+39,614,081,250,000,000,000,000,000,038) [+INFINITY]

Skills: All skills + (1,584,563,250,000,000,000,000,000,017,663 plus key ability modifier) [+INFINITY]

Feats: Power Attack, Cleave, Great Cleave, Supernatural Transformation (wish), Dodge, Mobility, Combat Expertise, Spring Attack, Whirlwind Attack, Death's Blessing, Reflective Spell Resistance, Epic Potency x528,187,750,000,000,000,000,000,000,000

Environment: Outer Space
Organization: Unique
Challenge Rating: 264,093,876,000,000,000,000,000,058,608
Treasure: None
Alignment: Neutral Evil
Advancement: -
Level Adjustment: -

Mortiverse's mind-boggling density grants it 5,281,877,500,000,000,000,000,000,072 virtual size categories. Save DCs are infinite unless the infitie aspect is cancelled out.

Accretion (Ex): Anyone striking the Mortiverse must make a DC 831,895,706,300,000,000,000,000,001,091 Strength check to be able to retrieve their weapon (or appendage) from the entity’s surface following each and every attack. The DC is Strength-based.

Divine Aura (Su): Range 253,530,120,000,000,000,000,000,000,000,000 ft [INFINITE], save DC 831,895,706,300,000,000,000,000,000,108.

Entropic Mastery (Ex): The damage dealt by the Mortiverse is permanent. A limited wish spell will heal 1 point of damage. A miracle or wish will heal 1 point of damage per level of the caster. Those slain by the Mortiverse are brought closer to the true nature of death and as such cannot be raised. However, they can be resurrected, albeit suffering a loss of 2 levels (from resurrection) or a loss of 1 level (from true resurrection). The Mortiverse destroys nonmagical matter with a touch. Magical items must make a Fortitude save (DC 831,895,706,300,000,000,000,000,000,108) each time they touch, or are touched by, the Mortiverse or be destroyed. Anyone grappling with, or striking, the Mortiverse suffers permanent damage equal to the base dice their attack(s) would normally inflict.

Evil Eye (Ex): Opponents of the Mortiverse suffer a -12 luck penalty to armor class, attack rolls, checks of any kind, damage rolls, DCs, initiative, saves, SR, and TR Furthermore, Mortiverse may choose the die results for all creatures within its divine aura. This effect has a range of 63,382,530,000,000,000,000,000,000,000,400 ft and there is no save.

Flight (Ex): The Mortiverse does not fly; rather, it is not subject to gravity in the same way other creatures are. It can move in any direction through any medium, disintegrating any solid matter in its path.

Generate Spawn (Su): As a standard action at will, the Mortiverse may generate 52,818,775,000,000,000,000,000,000,000d10 spawn statistically equivalent to itself, only the spawn lack the ability to generate other spawn. Each spawn generated subtracts its hp from the Mortiverse’s total, although having infinite hp renders this moot. The Mortiverse may always choose to generate fewer spawn than a die roll indicates. Under normal circumstances, Mortiverse will choose to generate spawn during any round in which it is not actually fighting. Spawn remain in constant mental contact with the Mortiverse. Distance is not a factor, but communication cannot cross planar boundaries. Each spawn is capable f independent action and can even gain experience (good luck with that), but it obeys the commands of the Mortiverse without question. The Mortiverse may only command three spawn at a time, although it may create more if it so wishes. Free spawn may serve the Mortiverse willingly, but are truly autonomous entities. When the Mortiverse is slain, all its spawn are freed. A free spawn has a 5% chance to become a new Mortiverse.

Gravitic Aura (Ex): The astronomical mass of the Mortiverse causes great disturbances within the localized area. See the following table for effects based on proximity. The Fortitude save DC is Strength-based. The Mortiverse and its spawn are not subject to this effect.

Radius (10^795,001,780,500,000,000,000,000,000) ft
Hp damage 10% (Your maximum hit points are reduced by this amount each round.)
Death save DC 831,895,706,300,000,000,000,000,001,091
Unconsciousness save DC –
Stunning save DC –

Radius (10^795,001,780,500,000,000,000,000,000)x3 ft
Hp damage 2%
Death save DC 831,895,706,300,000,000,000,000,001,091
Unconsciousness save DC –
Stunning save DC –

Radius (10^795,001,780,500,000,000,000,000,000)x10 ft
Hp damage –
Death save DC –
Unconsciousness save DC 831,895,706,300,000,000,000,000,001,091
Stunning save DC –

Radius (10^795,001,780,500,000,000,000,000,000)x30 ft
Hp damage –
Death save DC –
Unconsciousness save DC –
Stunning save DC 831,895,706,300,000,000,000,000,001,091

Immunities (Ex): ability damage, ability drain, anything requiring a Fortitude save unless it affects objects, critical hits, death effects, death from massive damage, disease, energy damage, energy drain, fatigue, magic from this universe, mind-affecting effects, natural effects, non-epic magic, paralysis, permanent destruction, petrification, physical injury by matter from this universe, poison, polymorphing, stunning, wounding.

Omega Pulse (Su): Once per day, the Mortiverse can release a pulse of utter doom. The omega pulse kills or destroys 1,584,563,250,000,000,000,000,000,000,000 creatures, as selected by the Mortiverse within a 633,825,300,000,000,000,000,000,000,000,000-ft spread, centered on the Mortiverse. A successful Will save (DC 831,895,706,300,000,000,000,000,000,108) resists the effect, but targets within range still take 316,912,650,000,000,000,000,000,000,000d8 points of sonic damage. Creatures immune to death effects are still vulnerable to this attack.

Regeneration (Ex): The Mortiverse regrows severed limbs in 1d6 rounds, and it can reattach a severed limb instantly by holding it to the stump. Its fast healing continues to function even when it is brought below 0 hit points (at which point the Mortiverse becomes helpless instead of being destroyed). It can only be truly slain by reducing it below 0 hp and then using a wish or miracle, either of which must also bypass its spell resistance, to keep it dead.

Rejuvenation (Su): Three times per day the Mortiverse can restore itself to full hit points.

Third Death (Su): If destroyed (permanently), the Mortiverse implodes in on itself. All targets within the Mortiverse’s reach must make a Reflex save (DC 831,895,706,300,000,000,000,000,000,108) or be sucked into the void and lost forever. Occasionally, beings lost in this manner find a way to return, but they are never the same as they were before unless they are somehow protected from the dimension of entropy.

Time Lord Abilities:
-Akashic Effect, Uncanny (633,825,300,000,000,000,000,000,000,000 x8 divine ranks before effect modification)
-Cosmic Nullification
-Indissoluble
-Infinite Strength, Dexterity, Intelligence, Wisdom, Charisma
-Learned Opponent Immunity
-Omneity
-Omnidimensional
-Omnific Toughness
-Omniparity
-Omnipresent
-Omniversal
-Transcendental Nescience
-Undimensional

-Invincibility
-Omega Effect, Uncanny (6,338,253,000,000,000,000,000,000,000,000d4 x8 HD before effect modification)
-Perfect Attack
-Perfect Defense
-Transdimensional
-Transilient Saves
-Transmute

-Abrogate
-Ensorcelled

-Goetic Blood
-Mime Ability
-Perfect Initiative
-Quantum Effect (stuck at octuple effect)

12,844 ability slots left to spend

Void Gaze (Su): Any intelligent creature looking at the Mortiverse can become lost in the unrelenting depth of blackness. Intelligent creatures within 158,456,325,000,000,000,000,000,000,000 ft of the Mortiverse must make a Will save (DC 831,895,706,300,000,000,000,000,000,108) or become fascinated for 2d6 rounds. This is a mind-affecting effect.

Vortex (Ex): Normally the Mortiverse somehow insulates itself from the environment and dampens its gravitational field, otherwise it would be at the center of a storm of wind and flying matter. If it chooses, however, the Mortiverse can suspend this insulation, causing an astronomical attraction to it. This vortex can suck all the air or other gases from a (10^795,001,780,500,000,000,000,000,000)-ft cube in a single round. Furthermore, all creatures within 10^795,001,780,500,000,000,000,000,000 ft of the Mortiverse who fail a DC 831,895,706,300,000,000,000,000,001,091 Reflex save are pulled into contact with the Mortiverse, taking damage equal to the Mortiverse's base slam damage.

Wish (Su): At will, Mortiverse can duplicate the effects of a wish at caster level 1,584,563,250,000,000,000,000,000,000,000. Save DC 39,614,081,250,000,000,000,000,000,117. This is a supernatural ability.

The Mortiverse was created using U_K's Epic Bestiary, the Book of Templates v.3.5, the Neutronium tables at www.immortalshandbook.com, the updated Umbral Blot statistics found in Epic Monsters, a calculator, and about 4 hours of hard work. :confused:
 
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Beowolf

First Post
lets have a challenge to see how you can beat the mortiverse

i say use a wish or miracle to have it die instantly lol

but really this is just insane, you have too much time on your hands
 

"lets have a challenge to see how you can beat the mortiverse"

You go do that. My brain is strained enough. :confused:

"i say use a wish or miracle to have it die instantly lol"

I don't think that's possible, or epic monsters would be very pointless. :p

"but really this is just insane, you have too much time on your hands"

Don't I know it! :lol:
 


Jdvn1

Hanging in there. Better than the alternative.
Pfft.

Mine's a Paragon Nona-Macrobe Amidah Apocalyptic Black-Hole-Spawned Legion Elder Unelemental Xona-Titanic Outsider (Extraplanar). ;)
 



Catapilla

First Post
OH MY GOD!!!!
I thought the death star was strong!!!
Do you even use these absurdly, midbogglingly, astonishingly powerful creatures. Cos if you do I sure wouldn't wanna be one of your PCs....

"The Mortiverse appears" DM
"OK guys I think I can handle this one!! Lets see how my broadsword does!! How much hit die does it have??"PC
"I would read the number but we don't have the time......."
 

Piratecat

Writing Fantasy Gumshoe!
What's neat is that it still fails fort saves on a roll of 1. there must be something that can hurt it! Is it immune to mind-affecting spells? I think I'd like to dominate it...
 

BOZ

Creature Cataloguer
talking about dominating something has got to be against enworld's rules... ;)
 




DreamingGod

First Post
.....
......
.......

Wow, I've not seen anything that powerful in along time....

Yep, he's got to much time on his hands. Mind donating some of that time! :p
 



HolyGrenadeFrenzy

First Post
You Probrably better Contain it?

Epic Spell: Difficulty 500

Name: Contain Mortiverse

Effect: A little Black Box made of glasteeled black obsidian that turns about itself with nine blocks on a side(gives DMs a reason to keep a rubic cube with all the stickers off of it hanging around.) this immprisons the Mortiverse unless the Mortiverse fails its save....inside the box its pain and longing is temperarily neutralized and thus worth remaining however it is still aware yet unable to affect anything outside of the box which is really afocus for a closed dimension..........the fact that it can hear as see for about five feet is reason to keep it in a dark location yet it can hear so seal it up tight ........do not put this in a bag of Holding for if you do it will rend the bag and release the Mortiverse into the Astral Cyclone thus connected such bags are to the Ethereal and Astral Planes.....not to mention the rending of a planar chasm.

Components:Black mechanical Box made in Sigil from glass that comes from the spire at the center of the concordinat plane of opposition otherwise known as the Outlands........and a drop of blood from a creature of any sort from each of the surrounding planes...........the last required component is the death of the caster by any means after casting the spell the box only need come in contact with the Mortiverse afterward....

Time to cast:1 full Day

its all out of order but no one should be able to complain......it has the highest cost and near impossible components.............idy bidy living space!
 

I figured that because Mortiverse's dimensions are about 32x those of the universe, it simply can't fit and was squeezed into a bubble of a demiplane (HUGE demiplane!). Should somebody ever expand the universe...use you imagination. :]
 

HolyGrenadeFrenzy

First Post
Servitor of Wrath said:
I figured that because Mortiverse's dimensions are about 32x those of the universe, it simply can't fit and was squeezed into a bubble of a demiplane (HUGE demiplane!). Should somebody ever expand the universe...use you imagination. :]
Then I suppose that it would have to be placed in one of the 64xGiga-universe sub temporal alignment divisions placed and held by the I Ching by someone with authority at the Celestial Beuacracy....."Where is that damn Focus ......I saw it here in the Celestial Throne Room....did someone let that THING out again........you think that that cube would stay where I put it..........I mean It was difficult enough to get made considering mortal or god cannot go near the spire. Getting the stone from which it was cut was a real chore over a 1000 failed quests........and now everyso often someone lets it out again!" XY
 


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