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D&D 5E why did they change light sensitve?

So I was sitting down to make up my first non play test campaign in 5e, and I noticed Orcs and Goblins are no longer light sensitive. I wonder why?

did anyone else notice something weird? or Does someone know why they did that?
 

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I suspect the trait just made them too weak. Drow retained it, but they are a special case (living primarily in the underdark et al). For races that are primarily known to harass surface settlements, disadvantage just for being outdoors seems counter to the fiction.
 

I suspect the trait just made them too weak. Drow retained it, but they are a special case (living primarily in the underdark et al). For races that are primarily known to harass surface settlements, disadvantage just for being outdoors seems counter to the fiction.
Sounds about right to me.
 

It's not that hard to bring it back, though. You could come up with a subrace of underground goblinoids who are light-sensitive but have special abilities when they fight in total darkness.
 

So I was sitting down to make up my first non play test campaign in 5e, and I noticed Orcs and Goblins are no longer light sensitive. I wonder why?

did anyone else notice something weird? or Does someone know why they did that?

Goblins as far as I know didn't have Light Sensitivity.

I think its a good idea. Most games never encounter orcs deep down in caves, that environment is for trogs, drow, kobolds maybe, illithids, beholders, sniflnerneblin (deep gnome)...and other nastys. But rarely orcs or goblins.

That and I think they removed Light Sensitivity cause they are a very common, the DM doesn't have to think about Adv/Dis for them.
 

Even when they had light sensitivity, we politely ignored it in our games.

I suspect Warcraft, and the prominence of orcs has made their case for an above-ground race more palatable.
 


So I was sitting down to make up my first non play test campaign in 5e, and I noticed Orcs and Goblins are no longer light sensitive. I wonder why?

did anyone else notice something weird? or Does someone know why they did that?

I just think it's because D&D has been slowly moving towards less Tolkien and more WoW.
 

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