D&D General Changing subclasses mid-campaign (or even classes)

I had a different problem one campaign. The player wanted to change PCs based on the dungeon we were heading to. I think there was a elf ranger to start until we reached the underground dungeon where suddenly he wanted to play the dwarf fighter who has darkvision. There was the halfling thief who came out in the city and the a wizard ... I could not take it. It was some sort of min/max based on the location.

He kind of explained it as the PCs were all part of an adventuring group. I wanted to help and could maybe have some go along with the party as more like henchmen or NPCs until the dungeon where one of them goes in and the others stays with the horses. It became too many problems since some of them received gold and magic and the others did not. They were not advancing as fast and fell a level or two behind and I would not allow the ranger's magic bow to become a magical axe when the dwarf wanted to use it. The rest of the players were also getting annoyed and we needed to shut it down.
yeah, there is always a bridge too far.

there is one thing about not liking a feature or the feature does not deliver what you thought it will do.
or someone simply got bored with a character, especially new players after few sessions that were "advised" to make "simple" characters.

on the other hand, maybe they want to play a SpecOp team that is perfectly prepared and preselected for each "mission".
we played few times that way. it's fun if you focus on tactical preparation and not so much for roleplay and long term campaigning.
 

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Definitely not RAW. Would you even allow something like this in your games? Have you done it before? I'm very curious to know your examples.
Why not? I've never been against retroactively changing a PC's characteristics. I am only strongly against the books entitling players to do so, even at a much smaller scale than class and archetype.
 

on the other hand, maybe they want to play a SpecOp team that is perfectly prepared and preselected for each "mission".
we played few times that way. it's fun if you focus on tactical preparation and not so much for roleplay and long term campaigning.
Just an idea.

But run them as a different set of heroes in the same world. Possibly with competing objectives.

I.e.
The main party is trying to broker pace between two kingdoms.

But then you do a one shot where the younger prince of the third kingdom hires a separate group to kill his older brother. And the results play back into the main campaign, with refugees from a civil war fleeing into one of those first kingdoms.
 

We had a player do this. The DM arranged with him to have his PC die in a battle with plant creatures, and then revive as a semi-plant creature with alterations to his abilities.
 

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