D&D 5E Why is no one talking about THE BOOK OF MANY THINGS?

I'm a fan of the book.
I feel like it goes against a lot of the more common criticisms/complaints people had about 5E.

A book chock full of interesting and usable lore.
Overflowing with originality, inspiration and creativity.
A high quality book that came out after Tasha's.

When I bought my copy, they gave me an extra set of cards in case mine had the known warping issue.
The cards inside were fine. So, I got two sets, which was a nice bonus.
 

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I thought it was a great product. I got the digital version. I introduced a Deck to my Spelljammer game, but the players never used it and I eventually phased it out, and ultimately used nothing from the Book. I would have integrated some side plots if they actually utilized it (the Donjon map looked awesome) but that never happened. Regardless, I still think it's a topnotch product and extremely creative.
 

When I bought my copy, they gave me an extra set of cards in case mine had the known warping issue.
The cards inside were fine. So, I got two sets, which was a nice bonus.
:oops:
I'm glad that worked out for you but it makes me even sadder that some of the replacement cards it took them nearly 4 months to send me, while were not warped out of the box, are now just about a year later, warped enough to affect shuffling and laying in a clean pile. :(
 

I know nobody asked me, but I think the Book of Many Things would have been more helpful to me if:

  1. It actually included the base rules for the item and the effects of each card as printed in the DMG to avoid having to reference both books at once.
  2. It provided 4 or so options or variants for each card's power (perhaps by tier). For example, in prepping a deck for a specific point in my current campaign I changed what some of the cards do but kept their theme - for example I made Donjon makes the card puller appear as the captive of an enemy (so they can be involved in play and try to escape, gain info, etc), and versions of the Jester and Fool cards that award/subtract different amounts of XP
  3. It offered a 5 to 10 variations of the deck using combinations of cards from the Deck of Many Things and the Deck of Many More Things, so you could build a deck based on gaining/losing treasure or property, a deck based on enemies and allies, a deck based on divine and infernal figures, a deck based on luck and gambling, etc. . .

    I do like the idea of using the cards for readings and an adventure compiling a deck by finding individual cards.
 

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