The drow have become a well known race in D&D, in general. Every player knows about the drow, just like they know about orcs and goblins. [They are not the fabled, underworld boogey-men that they were in the early days of AD&D1.] But Keith Baker mentioned in the Q&A thread, that most people in Eberron would not know who or what the drow are. This, to me, is an example of how the designers did not build Eberron around the standard/accepted D&D concepts.
Apparently, a player can't understand Eberron goblins by reading the MM entry for goblins. Eberron goblins are different than D&D goblins. Etc.
I was hoping for a setting that built on the standard D&D concepts. Something that expanded on what was written in the PHB, DMG, and MM. But instead, it looks like Eberron just took the stats from those books and rewrote the flavor text. That's not what I wanted. That's not what I expected.
Quasqueton