Considering that half the post was your own quotes, that LOL is really coming across as dismissive. But if you really need somebody to break it down for you, then some of the key points of his post were:
- Optimization matters. Like it or not, certain races and certain classes gel well with each other, or not at all. Trying to compare a well-optimized character to a poorly-optimized one is disingenuous.
- The attack bonus isn't the end-all be-all. Weapon type, fighting styles, HP count, etc. also have big effects on viability in melee.
- Tying into the point above, "AC is only lower by choices made. Attack roll is only lower by choices made. Damage isn't actually the same but the difference is negligible at 1st level. Hit points greatly favor the ranger. So do ability checks given favored terrain will match the starting setting. "
- "A single level that blinks by is not concerning based on a deliberate choice to have a lower DEX than the wizard in the first place instead of a matching build." Speaks for itself.
- Take the armour off if you want to stealth. Also (my own thoughts), the Ranger is a Lizardfolk, WHO HAVE 13+DEX NATURAL ARMOUR, WHY IS HE EVEN WEARING THAT CHAIN SHIRT?
No it's not. Why is why
@Ovinomancer said that you were in essence saying "The game should protect me from.my choices!" Which quite frankly, I agree with them that that's what you were saying.
First off, thanks for doing that. It is nice and concise and easy to address.
Let's take optimization out of it then. The issue is with flat proficiency bonus a fighter with all 10's and a wizard with all 10's are just as likely to hit on a melee weapon attack
despite the enormous amount of weapon (and presumably) combat training the fighter has had compared to the practically non-existent training a wizard has based on class.
Attack bonus isn't but they shouldn't be equal--it makes
no sense. You take those all 10's fighter and wizard in plain clothes with daggers and the only reason the fighter would likely win in fight is due to higher HP. Which, as I have said in other posts, is a bloated mechanic that only switches perceived problems in other mechanics to HP.
How fast level 1 blinks by depends greatly on the table. As quickly as it is supposed to go by in 5E, why even bother having it? Why not just bloat HP to level 3, give all kinds of stuff, and start there? Oh, wait, a lot of people do
just that... Might as well have just 18 levels then.
The chain shirt armor thing is my bad. There were two warriors, paladin and ranger, and the paladin wore the chain shirt. I just recalled the lizardfolk's AC and thought that was why (he isn't my character and I've never played one...). So, my apologies for that oversight on my part.
As for Ovi's comment, provided both parties are at least average 10's, a level 1 warrior-type should be able to hit more often than a level 1 wizard in combat. And you know what, he doesn't. Yeah, it is
only level 1, but so what? It's the beginning, it's where our new characters are at, and it's nonsense IMO.