Raven Crowking
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Well that would fit if you could go to Walmart and order a M-60 or an M1Abrams tank, not some hunting rifle or an orange hunting vest.
I did not get that impression.
Priceless.No, the REAL reason DMs don't want Magic Mart is that they are non-union shops. You let one WAL-MAGIC in and the mom and pop magic stores go out of business, then the local economy starts to depend upon the WAL-MAGIC for everything, potions, weapons, armor, misc; it's a death spiral for the economic stability of a campaign village. Of course, the non-union employees, mean that crafting guilds are pushed out by unfair price fixing and volume buying, even though most of their items are made by kobolds in sweat shops just above the underdark.
Yeah, 4e is better in this regard but far from perfect. 4e has no diplomancers, but it has intimidators* who can force enemies to surrender.I'm less familiar with 4e in general, but it does seem to be a bit better. However, it does seem to be rife with all manner of ways to eke out just another +1 here or there...
If I ever ran Eberron, I would definitely use this!
I would also have goblinoids 'squatting' in the PCs' castle when they came back from an adventure, and thanks to the Squatter's Rights laws (the goblins have hired a Goblin Rights Lawyer) the PCs would have to engage in lengthy and expensive court action to evict them, only to find the castle completely trashed when they finally took possession. Laying a hand on any of the 'protected tenants' would result in severe legal penalties.
And like all point buy systems, Magic Marts increase the potential for both under- and over-powered PCs in your game. One player might decide to dump all of his points into offense [a magic weapon] while ignoring defense [AC items]. And because AC is 90% dependent on items, that PC becomes a glass cannon. Which in turn results in very short encounters, frequent resurrections, and probably massive annoyance.