So it appears to me, based on this thread and others similiar, that there are a lot of people out there who want modules that take next to nothing to use it, want a plot-line that is totally original, yet fits seemlessly into your on-going campaign or home brew world. Plus the ecology and the politics of the module most be completely fleshed out and explained, and still fit into with what you have going in your on-going campaign or homebrew, or it must be perfectly written to whatever your tastes are, despite the fact the author doesn't know you and can't read your mind.
I, on the other hand, am happy if it has good maps, good NPC's/monsters that are fully and correctly statted out, and a handful of good ideas that i can use for inspiration. I do everything else i need to do to make it fit my campaign.
That is why I like Necromancer and the others i have mentioned. They say here, this is a neat setting I have come up with, here are a bunch of NPC's, locations, Magic item recomendations, treasure recommendations, and plot arc ideas, etc... Use what you will and add/modify to your hearts content.
They literally ask you to add/modify to your hearts content. they tell you to make the module your own. That is what i do and that is the kind of module I like to see.