MarauderX
Explorer
Playing a Monk1/Cleric10 now with Fire and Strength domains. With spell buffing, the cleric had the best attack, damage, saves, and second best AC without armor in a party of 6. And this cleric still has blasting, blinding, insta-death and healing spells for support. Silence, buffing, and miscellaneous area spells make it easy to control a battlefield against archers, melee or casters as necessary.
Beyond the battles the cleric is the only source for many of the ailments from the monster list - negative levels, ability drain, fast healing, etc. Add to that spell list Zone of Truth, Sending, Scry, and others make the cleric able to communicate, spy and get by failed skill checks by others. Apply Silence and other spells to mimic a rogue, Air Walk to fly, the list of applicable uses for the spells can keep going to match or bypass a need for having a physical skill.
Beyond the battles the cleric is the only source for many of the ailments from the monster list - negative levels, ability drain, fast healing, etc. Add to that spell list Zone of Truth, Sending, Scry, and others make the cleric able to communicate, spy and get by failed skill checks by others. Apply Silence and other spells to mimic a rogue, Air Walk to fly, the list of applicable uses for the spells can keep going to match or bypass a need for having a physical skill.
And a greataxe (War domain) is a beautiful weapon. Especially when wielded by an Ogrun.