Why do a homebrew?

Another thing you can do is give extra benefits to players that make a character that fits the setting.

Maybe the newly built character is heir to a long lost kingdom or has a legacy of some sort. Or some other plot hook.

Its your setting, so if they make a character that fits the setting, you should be able to place all sorts of plot hooks.
 

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blackshirt5 said:
Nightfall, what's the deal with the wide variety of Ratmen in the setting?
There's a simple conceit amongst game designers that they need to overdesign sometimes, in my opinion. The Ratmen would be better served as having cultural differences, not nearly a dozen different stat differences.

The same thing is rife amongst things like elf sub-races and the like, though. And the same question; one could also easily ask, for example, what's the deal with the wide variety of Elves in Forgotten Realms?

Not only that, the Ratmen clans, many of them anyway, directly mimic Skaven clans from Warhammer, so that's one reason to have many of them. Not only that, they had to add a lot of original ones, didn't they? Can't just have d20 Skaven by a different name. :)
 


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