Oh, you mean by DM Fiat.
Heal has specific uses. Now using heal for forensic pathology is something I'd allow as DM. And allowing it was a good thing. But it's not the skills themselves driving the game forward.
No, I have quite specific rules for it in my RPG. No GM fiat involved. The skill itself was definitely driving the game forward.
When you answered Hussar's challenge in this post. Hussar's challenge was:
Create a party of 15th level characters. Now, add a 1st level character to the party. How much is that 1st level character contributing to the game?"
It was therefore very specifically a 15th level party that you were saying could be helped by:
Gathering food quickly, navigating, or dealing with animals/plants (like gathering herbs) if nobody has any survival skills.
And so on.
Where was 3.X mentioned in that? I created a hit die 1 character in my game, meant for a hit die 15 party. That character definitely contributed to that party. I'm saying that a system can most certainly be built to make this possible, as I (and all of my players when I polled them) think my RPG accomplishes. Which, again, is why I said this in my last post:
JamesonCourage said:
I do know that -as I told pemerton- from a game theory perspective, level 1's consistently meaningfully contributing can be true for a level-based system, even with escalating level-dependent skills. Was it historically true in D&D? Probably not as much. Does that need to hold true for 5e? Definitely not. And thus my point.
As always, play what you like
I'm not meaning to imply that don't.
What I'm trying to say is that in a game with E6/Runequest-style play - skills are more important than spells, travel is by foot or horseback rather than teleport even for powerful PCs, etc - we are not talking about a D&D-ish game at all. We are not talking about a game in which the playes, by using their PCs' magical abilities (teleport, rope trick, healing etc), can exercise a very high degree of control over scene-framing, the passage of time, the mitigation of consequences from past encounters, etc. And, therefore (in my view) are not really answering the question posed by Hussar, which was (I think) fairly obviously talking about a 15th level D&D-style party.
In my RPG, at 15th hit die, you can teleport long distances, albeit at a cost. You can divine answers about things, though it's either difficult to do or it's hazy. You can heal damage and give bonuses against poisons. And that's not addressing everything else you can do with magic in my system, which is not built on specific spells, but rather on individual "threads" that you can combine for new effects each and every time you cast a spell.
Do PCs walk everywhere at this hit die? Probably, yes. The cost to teleport is high. Do they divine everything? No, because it takes weeks before they can do so again, and it's not guaranteed to work. Do they heal everything? Well, probably, actually (though the Heal skill does help with things other than damage).
And, yes, while Hussar and you may be addressing how D&D has been historically, I've explicitly stated that it doesn't need to stay that way. It can change, and you can most certainly have a system where a level 1 can consistently meaningfully contribute to a 15th level party, and even shine while in it. And that's what I was responding to. As always, play what you like
