Micah Sweet
Level Up & OSR Enthusiast
This looks like more of a thematic reason for attunement rather than a mechanical one. I know I'd have a hard time justifying an arm blade once I reached my attunement limit.
Not familiar with the item, but probably because it's still a magic item, even if it provides no bonus. Adamantine and Mithril armor are the same.
Because it's attached to the warforged.Was there any reason why WotC made it were an Attunement slot was required for an arm blade? I understand if the weapon that is apart of it requires Attunement to begin with, but why does it require Attunement when it’s a normal weapon? Is having your melee weapon not get knocked away worth that much?
Correct, but my point was that by RAW they are still magic items, even if most people don't think of them as such. In 3E (and possibly 4e) they were simply special metals, not magic. Magic items sometimes require being attuned, especially weapons. I wasn't familiar with the item, so it was the simplest explanation, since he called it "a normal weapon."Adamantine and Mithral armor do not require attunement. Nor does Elven Chain, or Armor +X.
Correct, but my point was that by RAW they are still magic items, even if most people don't think of them as such.
But couldn’t any person hide a dagger on themselves? With a quarterstaff someone could “Would you take the walking stick of an old man?” trick that honestly makes sense in the world.
Interesting view, considering that none of that is listed in either item description. I think you're carrying over baggage from prior editions. Unless I've missed a section outside of the item description, in 5E they're magical by RAW. I agree with you and consider them as such in my campaign, but for purposes of discussing Armblades, the actual rules need to be used.That is only in terms of treasure distribution and crafting.
In terms of the game mechanics, they are not magical. A Detect Magic spell will not note Mithral or Adamantine armor, for example.