The trouble is that Attunement is a rather overloaded mechanic in 5e - it's essentially doing triple duty.
- Reducing the "Christmas Tree Effect" by limiting how many items a character can be adorned with.
- Providing a 'cool down' period before being able to make use of an item, so that a single item can't easily be passed around to reap disproportionate benefits.
- Providing limits to what kind of characters can use a particular item.
All of which are useful things to have in the system, but you don't necessarily want them all inextricably interlinked.