Doug McCrae
Legend
Divine and arcane magic should feel different. I think this has been a failing of D&D throughout its history, not enough magic systems in the core rules.In the playtest, Clerics apparently get to cast any of their prepared spells in any combination, up to their total number of spells per day. I am wondering why Wizards don't also get this flexibility.
Though it does depend on ideas about what a class, and its magic system, represents in the game-world. Is a wizard just a set of power mechanics that could be reflavoured as coming from divine, diabolic, spiritual, or natural sources?
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