I am saying that the 4E DMG never uses the term "teleporting treasure" and any such labeling is created by others.
This is true, but again, the point is that the treasure
will be found regardless of what the PCs do. This is a direct, and logical, extention of the idea behind the wealth-by-level guidelines in 3e, and is very different from the guidelines in TSR-D&D.
I am more than willing to accept that "there is nothing to move until it is discovered in game", but that statement doesn't change the point.
I've read those, and yet I don't have the same impression as you. Give me something specific.
"there was at least some lip service to this effect"
I guess that you are at least somewhat aware of what I am talking about. This is the sort of game you love to play; I do not love it so much.
I understand, from this thread as well as others, that you apparently didn't comprehend what Gary Gygax had written, and therefore had problems with 1e. That's cool. Gary's style was not for everyone, and it could be obtuse.
Please note that I am not putting words into your mouth. You never said this was a problem; however, your postings make it amply clear to anyone who can parse what you
do say.
It goes without saying that I could run a 4e game while ignoring the guidelines, and have a crappy game, too. Or I could ask you for explicit statements that CaGI isn't mind control, etc.
But that wouldn't be the fault of 4e. Either it would be a fault in my comprehension, or it would be me being a dick. And I have had that fault in my comprehension in the past, so I am well aware of what it is like. And I have been a dick in the past as well, so I am also well aware of what it is like. No doubt, I will fail to comprehend something in the future, and no doubt I will be a dick in the future. It happens to the best of us.
I don't like 4e, because the gaming philosophy does not match what I want in a game. I don't need to pretend that it has the same gaming philosophy as older editions in order to bash it. It is definitely true that I failed to comprehend how radical a shift in philosophy 4e has made, and I really disliked some parts of 4e as a result. Now, 4e is simply not a game that I enjoy playing that does what it sets out to do well, but does not set out to do what I want.
Do you really need to pretend that it has the same gaming philosophy as older editions in order to support it?
Really? Because, IMHO, this sort of dishonesty is the reason why edition wars rage so hot.
RC