Snoweel
First Post
Maybe there's a correllation between this type of poor GMing and grittier, darker settings, although I'm not convinced of it.
As a former champion of dark-and-gritty play I am convinced there is a correlation between this type of setting and poor GMing.
But if so, the problem isn't a gritty, darker game, the problem is poor GMing.
Your qualifier "But if so" ruins an otherwise logical statement.
I understand your belief that a poor dark and gritty game is due to poor GMing, rather than the dark, gritty nature of the game itself.
But if there IS a correlation, as so many in this thread believe, then the problem IS with the gritty, darker game.
Personally I think a dark-and-gritty game can run just fine with a great DM. The players will have a ball and everybody will be richer for the experience.
But I also believe a dark-and-gritty game is the province of the megalomaniacal frustrated novelist. And such an individual will doubtless believe his players are having as much fun as him due to what is essentially a form of projection.
Personally, I believe the safest way to a fun game is a happy medium in every respect. Balance is the key to making sure everybody contributes and has fun.
Obviously measuring darkness/grittiness is a quantitative judgement rather than a qualitative judgement but (in the experience of myself and many posters here) any DM who defines his game as dark-and-gritty probably has the darkness and grittiness cranked up past the point of balance.