Right, and I don't find puzzles entertaining.
Maybe that's my background coming at RPGs as a fan of fantasy fiction. How many times do fictional characters you read about stop in the middle of a "dungeon" and solve "puzzles?" ... So to me, a lot of the paradigm of playing D&D, especially the dungeoncrawling aspect of it, is jarringly gamist, and therefore not fun.
So naturally you choose an RPG titled DUNGEONS & DRAGONS.
"Gamist"?? It is a game; it was designed to be that "not fun" thing.
This is what drives crazy people who actually find the game fun. There are plenty of other games designed with "anti-D&D" premises, positrons to its electron. It had already been bashed from pretty much every angle 30 years ago.
Oh, well. The bell has tolled. Next on the chopping block: Warhammer FRP. Because of course players were disappointed to find within "A Grim World of Perilous Adventure", just as billed on the cover, right?