Maxperson
Morkus from Orkus
I think you missed that I was agreeing that failure is okay. I don't stop failure and most times if they fail some part of the world is in worse shape. I was talking about world ending threats. Those, well, end the world and then I have to make a new one or pick a different established setting.Maxperson's quote. sorry. (edit) Absolutely. I've only done two save the world high level campaigns in the last 20 years. Those are rare for a reason, and that reason is that if the PCs fail, I don't have NPCs sweep in to the rescue. The world ends. High level play done organically from low to mid to high levels, tends to work itself out and be fun without world threatening crises.
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I think the point got missed. It's ok if they fail. That just sets up the next game with the world in worse shape. The problem is if every game is a save the world, or universe game then it just becomes the pc's job. Clock in save the world clock out. a bit boring.

Years ago, long before King Obould Many Arrows happened, I had orcs sweep down under a united leader from the same mountains into the same area of the Realms. The group was the only one who could have stopped him, and due to some really poor decision making on the part of the players, they failed. Later campaigns had to deal with an orc nation where much of the heartlands once stood. Eventually the orc nation failed and things mostly normalized in that region, but was a world disruption for years of real time game play.
Again, I agree. Not everything is level appropriate at high levels in my games. I think it's good for the PCs to struggle at time at high levels, but actually get to feel like they are high level at other times by riding roughshod over things like a group of giants that they would have struggled with at low and/or mid levels.It's also why game's where every challenge the pc's face is level appropriate are boring. Sometimes the hero's should kick the bandits ass and have a great night in the inn celebrating. Sometimes they should run in fear trying to decide which slow NPC they are going to sacrifice to the thing chasing them. (you know you don't have to outrun the bear just not be the slowest in the party.) Anything that is done all the time just becomes normal.