Wisdom Penalty
First Post
I'm not sure I understand the ugliness being thrown at the OP. I'm all for the newest edition of D&D, but that doesn't make me blind to the concerns held by those that aren't. I think his post was insightful, avoided the common hysteria or bitterness of such things, and generally brought up some good points.
I'm a bit chagrined, however, at what I personally perceive as a continued fracturing of the gaming community.
First we had:
4E vs. Everything Else
And then we had:
4E vs. 3.5/3E vs. Everything else
Then we have:
4E vs. 3.5/3E vs. PF vs. Everything else
I saw PF as the heir to 3.5/3E, and the voiced sentiments that it is straying too close to 4e design concepts, thereby losing some of its steam and its intended audience, is disappointing. While choices are good in ice cream, I don't think that holds true to gaming systems. People with established groups don't care, but people looking for a group that plays "their game" have an increasing number of difficulties the more fractured the community become.
Personally, I think PF is evolving into a better game than 3E/3.5E. It's not putting lipstick on a pig; it's taking well-thought and playtested moves toward fixing 3.XX flaws that seem - inasmuch as possible with the myriad opinions - universally held. Would we expect a company with the pedigree of Paizo to do any less?
Would we want them to do any less?
I don't think there's any shame in adopting the concepts of 4E that can work in a 3E game to make it better, and I don't think there's any shame in having that be the direction of PF (and other 3E derivatives, for that matter). Note that I'm not saying this is the direction of PF, only that it should be.
Add "IMO" to all statements above.
Wis
I'm a bit chagrined, however, at what I personally perceive as a continued fracturing of the gaming community.
First we had:
4E vs. Everything Else
And then we had:
4E vs. 3.5/3E vs. Everything else
Then we have:
4E vs. 3.5/3E vs. PF vs. Everything else
I saw PF as the heir to 3.5/3E, and the voiced sentiments that it is straying too close to 4e design concepts, thereby losing some of its steam and its intended audience, is disappointing. While choices are good in ice cream, I don't think that holds true to gaming systems. People with established groups don't care, but people looking for a group that plays "their game" have an increasing number of difficulties the more fractured the community become.
Personally, I think PF is evolving into a better game than 3E/3.5E. It's not putting lipstick on a pig; it's taking well-thought and playtested moves toward fixing 3.XX flaws that seem - inasmuch as possible with the myriad opinions - universally held. Would we expect a company with the pedigree of Paizo to do any less?
Would we want them to do any less?
I don't think there's any shame in adopting the concepts of 4E that can work in a 3E game to make it better, and I don't think there's any shame in having that be the direction of PF (and other 3E derivatives, for that matter). Note that I'm not saying this is the direction of PF, only that it should be.
Add "IMO" to all statements above.
Wis