Najo said:
Honestly, I think the 4.0 haters are being closed minded. 3.5 has major flaws and 4.0 fixes them. The need for 4.0 is not just to close the OGL, its was to strengthen D&D and get back to its heart..
No, its not fear or close mindedness. 3e may not have been perfect (and it isn't) . However, give me the core three books, Unearthed Arcana ( action points, weapon groups, specialist wizard abilities, class variants, death and dying, spontaneous divine casting), the Book of Iron Might (for maneuvers and stunts), Element's of Magic (Revised or Mythic Earth) and the Artificer's Handbook (Mystic Eye Games) and I can happily run a game that I feel is better than 4e will ever be. The only real major change would be the magic system.
Granted, I would use the Psychic's Handbook, Shaman's Handbook, and Witch's Handbook Advanced Bestiary, MM2, and Fiend Folio, and I would still want class based defense, removing level loss, and fixing the problems with saves bonuses for multiclassing. However, the books I mentioned initially, would give me the core game I desire without having to make any major changes outside of replacing the magic system. Ans EOM would tone down spellcasters while providing spellcasters flexability and simulating the fantasy I like (both of which per encounter/daily fails to do while being unfun, imo).
Do I think 4e does some things, yes. I like many racial abilities made feats (something I have been wanted done for a long time). I also like second wind and passive perception scores- and will adapt it to my game. To a degree, I like how characters get a defense score, but dislike the implementation. However, it introduced so much more that I don't like as a DM or player. Among the things that I don't like:
- per encounter/daily powers and combat abilities.
- paladin divine challenge
- marking in general
- the classes. I don't want to play any of them under the new rules.
- condensed skills
- how daily items work
- paragon paths and epic destinies. Granted, I generally dislike PrCs and often prefer the use racial or cultural class variants (or on occassion a new class like Green Ronin's Shaman or Witch), but at least PrCs are intended to be completely optional.
- the healing system
- I still wouldn't want to play a high level game.
- exception based NPC and Monster design. I agree that keeping track of every skill point and feat can be a pain in 3x (honestly, I never do it). However, I think the designers went way too far. Some monsters have abilities that players should be able to do, but can't by the rules until the combat supplement comes out. Some monsters with similar abilities don't work the same(from what I have heard elsewhere).
- Then, we still have the handwaiving of what hit points mean only worse. Hit points used to in part represent physical damage, now they are not at all. Hits are not not necessarily hits and misses still do damage from fatigue/morale loss, but hp loss does not cause any fatigue or exhaustion (which would have made the inclusion of Second Wind something cool) and a certain humanoid that can impale a pc and drag them around the battlefield.
Imo, a better game than 4e could have been designed from what was out there already. All or most of the things, you might consider cool about 4e. I don't. It is just more stuff that will detract from my enjoyment of the game and , since most of them will come up routinely, I 'd rather not have to deal with.