Sagan Darkside
First Post
Mordane76 said:
I don't think whetstones, spell component pouches, and armor upkeep should be overlooked.
Unfortunetly d&d does not lend itself easily to that style of play.
You could come up with a general upkeep schedule, and if the pc's don't have it done.. then they suffer some penalties.
But- then do you change the schedule when the fight an iron golem- since it would do some damage to weapons versus the goblins they killed last week?
I also think that arcane magic should be costly, and I don't know if I feel it's costly enough. Therefore, I agree with writing spells into books at high costs, skill checks to decipher scripts before they can be scribed, and the high cost of new spell research.
It depends on the homebrew I am running at the time- if the world is magic-light, then I will raise the costs. If it is magic heavy, then I will keep it or make ways to circumvent its high cost.
But in the end I keep reminding myself that a fighter can swing a sword from dusk to dawn, but the wizard has a limit on their abilities. I don't want to make gaming more technically difficult for someone because they choose to play one class over the other- especially when that class is already technically difficult by design.
SD