KidSnide said:I agree. The heart of the rogue class is in its non-combat role.
It's nice to be the swashbuckling guy who fights using skill and wits.
From a gameplay point of view, being mobile and doing lots of damage is fun
In 4e terms, that sounds like it should be a type of warlord, maybe (or could a tempest fighter work?). Hard to do at present, I agree.In fact they're not really strikers, probably more like defenders who can dodge really well, and taunt their opponents by waving their ostrich-plume feather hats in their faces. Plus witty repartee, obv. I like the idea of a character that's show-offy and charismatic and agile, but who can't really do anything. He doesn't do much damage, just bounces round the battlefield annoying people.[
Hmm, yeah, you can't really do this in D&D.
The last AD&D game I ran - which was quite a while ago now! - involved two multi-classed thieves (both of whom went thief-acrobat when they got the chance). Thief certainly added a lot to a PC in AD&D, and seemed to open up the door to an approach to play that was more light-hearted, without going all Tunnels & Trolls.Actually, AD&D-style multiclassing sans racial restrictions and prohibitive level limits would work well, too.
Case in point: Athos, Porthos, and Aramis (commonly known as the Three Musketeers) and their young friend d'Artagnan are not Rogues, they are Fighters (Soldiers with applicable armor proficiencies, broad weapon proficiencies, and military training). And they most certainly are archetypical "Swashbucklers".

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.