Radiating Gnome
Adventurer
Love rogues.
I'm with an awful lot of posters who have spoken already -- Rogues/thieves are fun because they can be/often must be creative/improvisational in combat -- and out of combat. They're the guys who solve problems in new and interesting ways (while others solve problems in similar, less-interesting ways). They're smart and resourceful and clever and use those gifts in lieu of powerful magic or heavy armor and heavier weaponry.
In my MMO play, I also favor rogue types, and one of the biggest bits of fun in those games is stealth -- once you've been able to sneak into a fortified position, kill the one target (or steal what you're after) and then sneak back out, it's VERY hard to play a class that doesn't do stealth anymore. It's very hard for a game like D&D to replicate that feeling, though. Especially without boring the other players to death.
-rg
I'm with an awful lot of posters who have spoken already -- Rogues/thieves are fun because they can be/often must be creative/improvisational in combat -- and out of combat. They're the guys who solve problems in new and interesting ways (while others solve problems in similar, less-interesting ways). They're smart and resourceful and clever and use those gifts in lieu of powerful magic or heavy armor and heavier weaponry.
In my MMO play, I also favor rogue types, and one of the biggest bits of fun in those games is stealth -- once you've been able to sneak into a fortified position, kill the one target (or steal what you're after) and then sneak back out, it's VERY hard to play a class that doesn't do stealth anymore. It's very hard for a game like D&D to replicate that feeling, though. Especially without boring the other players to death.
-rg