Its a design rule that there are no items that buffs your stats. There aren't any effects that debuff stats either. Buffs that increase to-hit are quite rare and usually don't last longer than a round.
Personally I am taking the hint* and staying away from creating items that increases stats. Instead you can do as proposed earlier and have potions that for instance increases to-hit rating, gives you a bonus to a skill or the like.
*The hint is that your stats affects quite a lot of abilities, for instance con might change:
the amount of healing surges you have,
how many hp you have,
when you are bloodied,
how much each healing surge heals,
your fortitude defense,
con-based skills,
con based powers,
etc.
You basically have to recalculate your character each time you change a stat. This slows down the game. Therefore it is better to give for instance a buff that gives +2hit/damage until your next turn, a buff that gives +5 to any strength based skill, etc.
Personally I am taking the hint* and staying away from creating items that increases stats. Instead you can do as proposed earlier and have potions that for instance increases to-hit rating, gives you a bonus to a skill or the like.
*The hint is that your stats affects quite a lot of abilities, for instance con might change:
the amount of healing surges you have,
how many hp you have,
when you are bloodied,
how much each healing surge heals,
your fortitude defense,
con-based skills,
con based powers,
etc.
You basically have to recalculate your character each time you change a stat. This slows down the game. Therefore it is better to give for instance a buff that gives +2hit/damage until your next turn, a buff that gives +5 to any strength based skill, etc.