FormerlyHemlock
Hero
I think there's an even more fundamental drive: a narrative approach wants a coherent narrative to be discernable after the fact. They want to know WHY the goblins terrorized the village, and how it relates to other events.I feel you do a good job here of getting at our differences. A dramatic or narrative approach wants those goblins to terrorize the village so that PCs have something to do. An immersionist approach by my lights wants the goblins to terrorize the village because there's a socio-economic reason.
"We may never know why this crime was committed" is a valid explanation from a simulationist perspective, but from a narrativist perspective it can feel hollow. I'm simulationist at heart but to the extent I study narrativist techniques it's with the hope of enabling players to construct a narrative of their experiences in their heads, retroactively if necessary.