Campbell
Relaxed Intensity
There are certainly occasions when you can hit that in some times and places; a notorious (but now largely historical) case was when White Wolf was first hitting its stride back in the day, when you'd see proponents of Vampire (and later others) treat D&D players (and even people like RQ fans) like they were deliberately staying in the kiddie pool.
But as Aldarac references, you can also get really hostile reactions to someone even suggesting that the world doesn't begin and end with trad games in general and D&D in particular, and because of the lean of this board, there's enough people over in the D&D camp that you're bound to get some people who are persistently and aggressively in that group. That can make people who just want their tastes to be accepted as legitimate come across as more strident in response, sometimes simply as a perception because they're not just rolling over, sometimes because they've gotten sick and tired of being dismissed.
(I sit in an odd spot; I'm not a story gamer by any means and am pretty trad in my overall tastes, but I also am not a big D&D fan (5e in particular does not interest me) and even though my overall tastes are trad, I find some techniques from story games and other more modern designs useful, and even when not useful I'm too much a long time game hack to not think its interesting to see where they're going. This particular position can end up making me come across as either fence straddling or attacking either side in these conversations if I'm not careful).
I think the Vampire piece is more layered than many D&D fans like to acknowledge. There was absolutely an element of the Vampire community that placed themselves on a pedestal. However, just as much, there is a strong cultural tendency to see the pursuit of emotional intensity and self seriousness itself as inherently pretentious even when no pretension exists. The same absolutely applies when it comes to games like Sorcerer or Apocalypse World. Just actively seeking and using techniques developed to seek emotional intensity and more personal narrative forms is seen as elevating your play above others even if you acknowledge the strengths of other forms of play.