clearstream
(He, Him)
This echoes back to our differences on GM as referee / GM as player.In my posts, I've been saying that purist-for-system produces a type of simulationist experience for the whole table - because the GM as well as the players gets to see what comes from the application of the system during play. (Imagine, say, a Classic Traveller free trader game that is driven primarily just by the GM rolling on the various tables to produce worlds, cargoes, random encounters with reactions determined on the reaction table, etc.) There are two main risks in this sort of play, in my experience: (i) the mechanics break down as the fiction strays outside of system tolerances - this obliges the group to ad hoc things, or rejig their mechanics on the fly; (ii) play is (or becomes) boring, because the pleasure of seeing what sort of world the mechanics give rise to wears off (if it was ever there).
Having dismissed the working theory you discover you're left with no explanation. Shocking outcome!Whereas "high concept" produces one experience for the players - they get to experience the "cosmos in action" as narrated by the GM - but a different one for the GM, who has to make up the cosmos and so is not experiencing it in action. And this is where I have hit something of an impasse in this thread, as I am wondering what the principles/considerations/rubrics are that govern the GM's decisions about "what to say next" and am having some trouble identifying them. "Say a plausible thing" doesn't seem prescriptive enough to actually constrain decision-making,

I'm not sure where you picked that part up (although the amount of drift in this thread could account for it.) Models can be internal, external, or hybrid (have internal and external components.) A system like CR - if you want to use that as part of simulation* - is an example of an external component. There's nothing at all in the way of GM as referee making use of such components. It's players who should avoid metagame concerns.and is also part-and-parcel of all non-Toon RPGing. "Have no metagame agenda" seems to be belied by the idea that CR guidelines etc are something the GM should have regard to. So I'm a bit stumped.
*Not all systems must have a simulationist purpose: some may perform other jobs that are useful to play.