D&D General why do we have halflings and gnomes?

If you put a rabbit in an enclosure with a pack of wolves, what is going to happen to that rabbit?

The worlds of DnD are hyper-dangerous. A creature that is analogous to a flying, venomous tiger is low on the food chain of threats. I'm not saying halflings have to be little Napoleans, or little Pattons, but I would like an explanation for them thriving out in the open with no defenses beyond "magic luck protects them so nothing bad happens, except for when it does."
Which is why rabbits don't chose to live in that enclosure. Duh. A human in an enclosure with a pack of wolves wouldn't fare much better. What's your point?

Yet there are still plenty of rabbits running around. Just ask my wife about all the flowers they've eaten.
 

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We have already established that elves and dwarves are all dead because they have no farmers.
artisans, scholars, wizards, druids, & warriors have marketable skills & valuable production capabilities with which they can buy food. The problem, there is FR specific were races have isolated monocltures rather than nations or empires of culturally/economically linked manorial fiefdoms with cultures that happen to have racial majorities & minorities.

FR style halflings can exist within a larger nation as they describe a segment of the population so uninteresting that it's usually summarized by the word "commoner". /rather than existing as part of other nations that is subject to the laws of & absorbed into the culture though FR simply declares that everyone ignores them. Even the most minor of lords will roll into the nearby halfling village & declare that taxes are due at some point
 

Per the earlier posts, they live in places where there aren't threats like that around (IE: Not in the frontier), and either they're not worth larger creatures time or they're buddy enough with them they won't attack.
"Places where there aren't threats around" with things like farmland & good hunting is a long way of saying "valuable land". History is filled with examples of people in such a position & without getting into any recent enough for culturally sensitive groups the largest of themwere once called subjects of the roman empire
 

"Places where there aren't threats around" with things like farmland & good hunting is a long way of saying "valuable land". History is filled with examples of people in such a position & without getting into any recent enough for culturally sensitive groups the largest of themwere once called subjects of the roman empire
These aren't major cities or even large towns. They don't need enough farmland to make it worthwhile to kill them.
 

These aren't major cities or even large towns. They don't need enough farmland to make it worthwhile to kill them.
They don't need to kill them, just show up & demand taxes from the harvest or whatever but not so much that the locals feel like they are given a choice between starvation & fighting them to the death. The romans didn't need to do much in the way of genocide without things like a rebellion like your suggesting either because becoming subjects of the roman empire had benefits that were serious enough to make these little villages come ask to be subjects of the empire. If there was some strategic resource of large enough value, simply & showing up better equipped with an overwhelming force with reasonable mutually beneficial terms were good better than alternatives in many cases.
 

They don't need to kill them, just show up & demand taxes from the harvest or whatever but not so much that the locals feel like they are given a choice between starvation & fighting them to the death. The romans didn't need to do much in the way of genocide without things like a rebellion like your suggesting either because becoming subjects of the roman empire had benefits that were serious enough to make these little villages come ask to be subjects of the empire. If there was some strategic resource of large enough value, simply & showing up better equipped with an overwhelming force with reasonable mutually beneficial terms were good better than alternatives in many cases.
Fortunately, D&D isn't feudal Europe and taxes that high don't exist outside of evil areas and a few adventures. Halflings don't have to deal with that level of realism. :)
 

Let's see. Halflings are no good because
  • Orcs can invade their villages by tearing through the path in the bramble that they don't notice to get to the small hidden village they don't see.

Halflings love warm fires
Fires create smoke
Smoke rises above the treeline, indicating civilization
"Walk toward smoke, find village" is not rocket science

Additionally, Orcs tend to live in mountains
Mountains are tall
Standing in their mountain home, orcs could look down on a halfling village
"Walk towards that village we can see from the mountains" is not rocket science

  • Since they are listed as getting along with neighbors and enjoying a simple life, they have no defenses

Or the fact that their defenses are listed. They are

We are too lucky to be attacked
We drive off our attackers with sticks and rocks

Which is... not exactly what I would call adequate defenses.

  • Wizards are required to defend every village, halflings don't excel at being wizards and there's not a lot of association with wizards and halflings. Therefore they would be extinct.

You know, I remember a lot of arguments about wizards being super rare, because no one is going to take the time to be educated to be a wizard. How many people growing up in farming communities with no contact with the outside world have the time or access to study magic.

Not saying that a wizard is needed to defend every town, but it is not a far stretch to say the vast majority of halflings would have little access to arcane magic.

  • They can't defend themselves because they are never depicted with weapons in the art (except when they are)

Or the lore tells us they use rocks and sticks and barrel lids, instead of arrows, swords and shields.

  • They don't build walled cities and aren't interested in military conquest therefor they can't defend themselves

This is a general problem with so much of DnD.

  • Halfling luck (and brave) is doesn't mean anything or is actually a negative attribute. Somehow.

People want to make Halfling luck Bravery into something it isn't.

Yes, Halflings are hard to scare, that doesn't make every single one of them a Marine, capable of pulling off complex and deadly maneuvers with no chance of messing up. It doesn't make them unable to be hurt and killed by more skilled opponents. They are just hard to spook, sometimes that is good, sometimes that is bad. Because sometimes fear is bad, and sometimes fear is good and healthy.

Yes, halflings are lucky. Why that means they are immune to bad things, and are super combatants when Lucky is actually a relatively minor boost to accuracy. If Lucky said "you are immune to crits, you crit on a 15 or higher, and whenever the DM rolls for random encounters, traps, or monsters attacks, they must roll a d100 and you are safe regardless of the circumstances if they roll above a 70." Then I would agree that Lucky does all the things people want to claim it does.

But that isn't what it does. Halfling luck is not that powerful.

  • They're dominated by an agrarian society when they do have communities of their own. Which will be different from other races because, umm, reasons.

No other race is called out as being nearly exclusively agrarian. Yes, people like to picture DnD as the early medieval ages where massive percentages of the population were farmers and everyone struggled to survive.

But DnD also has a lot pulled from the Rennasaince, when that wasn't the case. Things like having big urban centers, trade guilds, readily available glass and complex tools, galleys and warships.

Plus, DnD has magic and monsters, which changes a lot of the assumptions of an early medieval society.

P.S. Yes, I'm being a little sarcastic in my list of why halflings are no good but only by a small amount. I don't want to short people on their arguments, I just don't think they rise to the height of "no reason to exist".

I don't think they rise to the level of "no reason to exist" either.

I do think they rise to the level of "not well explained" or "lacking".
 

Sure. Individuals do, but communities are as I laid out.
The halfling communities in human/dwarf/elf lands are not far out the way.

Why would the lose their luck?
Because halflings do not confer their luck to humans when living in a human town.

They have luck and stealth as a racial features. I'm not sure what more you want.
I want halfling luck to outright named in the lore and made into a greater effect in mechanics.

If dwarves get their own armor and weapons, halflings should get their own magical luck field.
 

Fortunately, D&D isn't feudal Europe and taxes that high don't exist outside of evil areas and a few adventures. Halflings don't have to deal with that level of realism. :)
FR style halflings are really only a thing in renfest settings like FR where their culture overrides Simple human nature. The mongols were doing similar to the romans with things like education technology & trade in another part of the world at a different period in time. FR style halflings are the most glaring cultural aberration created by FR's plot armor imposed cultural stasis in a world that actually has more advanced cultures like Lantan or even whatever waterdeep & silverymoon are.
 

The way I see it, a race's write-up in the PHB is supposed to provide you with some ideas of the typical heroes and adventurers for that race. Of course, players can and do come up with their own ideas for heroes and adventurers of all races, and often, it can be fun to come up with a character that subverts the expectations of that race. My criticism of halflings as presented in 5e is that their racial write-up doesn't really do that. Let's compare the halfling write-up in the PHB with the write-ups of elves, dwarves and gnomes for each of the 13 classes.

1) Artificer
Elves: No mention.
Dwarves: No mention.
Halflings: No mention.
Gnomes: "crunch of grinding gears, minor explosions...", "many gnomes are skilled engineers, alchemists, tinkers and inventors", "homes are well-hidden with clever constructions...""Gnomes who settle in human lands are commonly gemcutters, engineers, sages or tinkers", "those who tend towards law are sages, engineers, researchers, scholars, investigators or inventors".

2) Barbarian
Elves: No mention.
Dwarves: No mention.
Halflings: No mention.
Gnomes: No mention.

3) Bards
Elves: "...soft music drifts through the air...", "Elves love nature and magic, art and artistry, music and poetry...", "Elves encountered outside their own lands are commonly traveling minstrels, artists..."
Dwarves: No mention.
Halflings: "fine drink and fine conversation", "Halflings are an affable and cheerful people", "Halflings are adept at fitting into a community...making themselves valuable and welcome"
Gnomes: "Gnomes take delight in life", "those who tend towards chaos are minstrels, tricksters..."

4) Clerics
Elves: No mention.
Dwarves: "Part of their traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of industrious labour, skill in battle and devotion to the forge", "Other dwarves are driven by the command or inspiration of a deity, a direct calling, or simply a desire to bring glory to one of the dwarf gods"
Halflings: No mention.
Gnomes: No mention.

5) Druid
Elves: "They live in the midst of ancient forests", "Elves love nature and magic", "Like the branches of a young tree...", "They have been known to retreat from intrusions into their woodland homes", "Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves without the need for clearing and ploughing land"
Dwarves: No mention.
Halflings: No mention.
Gnomes: "Forest gnomes are rare and secretive. They gather in hidden communities in sylvan forests, using illusions and trickery to conceal themselves from threats...", "Forest gnomes tend to be friendly with other good-spirited woodland folk", "they also befriend small forest animals"

6) Fighter
Elves: "elves reveal a stern martial side, demonstrating skill with sword, bow and strategy", "nobles compete for services of elf instructors to teach swordplay or magic to their children", "elves enjoy exercising their martial prowess"
Dwarves: "dwarves are known as skilled warriors", "who uphold the dwarven ideals of skill in battle", "some become mercenaries or bodyguards, highly sought after for their courage and loyalty", "a dwarf might search for the axe wielded by a mighty ancestor, lost on the field of battle centuries ago".
Halflings: No mention.
Gnomes: No mention.

7) Paladin
Elves: No mention.
Dwarves: See quotes for fighters and clerics.
Halflings: No mention.
Gnomes: No mention.

8) Monk
Elves: No mention.
Dwarves: No mention.
Halflings: No mention.
Gnomes: No mention.

9) Ranger
Elves: "like branches of a young tree", "elves reveal a stern martial side, demonstrating skill with sword, bow and strategy", "elves hunt game, gather food and grow vegetables, and their skill and magic allow them to support themselves without the need for clearing and plowing land", "nobles compete for the services of elf instructors to teach swordplay or magic to their children".
Dwarves: No mention.
Halflings: No mention.
Gnomes: "Forest gnomes ... gather in hidden communities in sylvan forests, using illusions and trickery to conceal themselves from threats...", "Forest gnomes tend to be friendly with other good-spirited woodland folk", "they also befriend small forest animals"

10) Rogues
Elves: No mention.
Dwarves: No mention.
Halflings are in a weird position in that unlike all the other races listed, their write-up suggests that are they less likely to be rogues, even though it makes sense mechanically: "wanderers love peace, food, hearth, and home", "they're concerned with basic needs and simple pleasures and have little use for ostentation", "they cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold and glory", "they are generous, happily sharing what they have even in lean times", "halflings live in small, peaceful communities". This does not paint a portrait of a race that is predisposed to theft or trouble, though to be fair, the halfling write-up makes several references to being able to "avoid notice". Of course, "avoiding notice" also means, keeping your nose clean and staying out of trouble, not stealing things.
Gnomes: The gnome write-up also makes reference to being stealthy and avoiding notice, but, instead of emphasising how halflings try to avoid trouble, and care for their communities, it goes out of its way to point out the gnomish love of pranks and tricks.

11) Sorcerer
Elves: No mention.
Dwarves: No mention.
Halflings: No mention.
Gnomes: No mention.

12) Warlocks
Elves: No mention.
Dwarves: No mention.
Halflings: No mention.
Gnomes: No mention.

13) Wizards
Elves: "Elves love nature and magic", "their skill and magic allow them to support themselves without the need for clearing and plowing land", "Elves also enjoy exercising their magical prowess or gaining greater magical power"
Dwarves: No mention.
Halflings: No mention.
Gnomes: "their homes are well-hidden by both clever construction and simple illusions", "natural knack for illusion", "using illusions and trickery to conceal themselves",

Final tally: Dwarves' write-ups suggest 3 classes. Gnomes and Elves' write-ups suggest 5 classes that spring naturally from how they are described. Halflings have 1: bards. And even among bards, the elven write-up goes into more detail than the halfling write-up.
 
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