Gammadoodler
Hero
So, to clarify the branches of the conversation I have been involved with and my position on them, and where we differ.Well, maybe you could be a little understanding that by even engaging with you, I've opened myself up to criticism, because according to the people I've been arguing with, your very premise that halflings can use practical skills is silly nonsense, as according to @Maxperson
At least I'm willing to take what you say as a good faith debate and discussion.
Now, I included acreage because of the size of a village. That is, actually, rather important to the question "how do you hide a village". I know this is a rather extreme and hyperbolic example, but what is easier to hide, a penny or a volkswagon? Yes, you could grow plants to hide, say, a gravestone, but an entire farm? That requires a lot more logistics.
Additionally, I was responding to @Paul Farquhar about "so your dwarves farm" and I broke down in broad terms what they do. Because Paul seemed to want to "gotcha" me over the fact that I assume dwarves farm, despite it not saying they farm, but I don't assume halflings have a well-armed militia because they fight monsters with Rocks and sticks. A point that @Oofta always takes and accuses me of assuming, because human commoners don't have weapons that they can use to defend themselves, so why is it a problem that halflings don't?
So yeah, I didn't give an acre by acre breakdown of the Mountain City of Harth, home of the dwarves since the formation of the world. Such a breakdown had nothing to do with Paul's intent or question, and would have been a waste of my time.
Oh, except you decided to jump on that and accuse me of being hypoctitical. Because the size of a village matters for how hard it is to hide, so I mentioned how big it would be, to show how hard "grow plants to hide it" would end up being as a practical matter, but I didn't mention how many acres of mushroom farms Dwarves have, accounting to the increased potential for 3-d space.
Do maybe people see why this is so frustrating right now? Everyone is hitting me with different expectations, different arguments, and different premises then attacking me as a hypocrit for responding to someone else's point.
Oh! And since I've devoled into a full on rant for this post, I still never saw a response from @Sabathius42 who accused me of lacking reading comprehension when I addressed his points about how utterly safe Phandolin was, by showing that the history of the town and the adventure setting he said "set the tone for how all small villages should be viewed" was vastly more lethal and fraught with danger than he seemed to remember.
So yeah, if you don't like the idea of handwaving magic explaining everything @Gammadoodler maybe you should talk to @Maxperson . That is their actual position that "The Gods" is the explanation that ends the debate.
1. Halflings can survive adequately within the setting with a similar amount of fantasy handwaving as other races. (I was the person who originally brought up fantasy plants).
@Maxperson ,@Oofta , @Sabathius42 , and @Paul Farquhar seem to agree, though the nature of handwaving may differ.
You seem to be unwilling to extend that level of handwaving to halflings in any form, and have cited various fantasy logistical, philosophical, or economic "reasons" for this unwillingness.
2. Specifically related to gnomes vs. halflings. I asserted that, based on their core racial featuresand some extrapolation, it is not unreasonable that halflings could accomplish through skill what gnomes do through magic.
You went out of your way to "demonstrate" how this could not be so (though I haven't yet seen how you've demonstrated that the Gnomish version works: near as I can tell you've gotten to the word "illusionist" and stopped there)
And at various times folks have brought their own points of view or their own topical interests into the conversation, much in the same way that @tetrasodium and @Minigiant have.
As it relates to Paul and the dwarf thing, IIRC their original reply was to me. It did expand the discussion beyond halflings and gnomes, but it's not like this was a new strand of topic I was barging into, and it at least somewhat relates to both of the bullets above.
As it relates to Max and Oofta, we likely haven't gotten into side debates regarding stealth/safe halfling villages, because we all get to the same result, whatever the methods, and all of the methods boil down to some version of fantasy logic, and arguing fantasy logic is silly if the result is the same.