Reynard
aka Ian Eller
Okay. I'm not inclined to argue it further in this thread, since we are already way off topic.Sorry for the digression, but writing a man you wish you could be is not what a self-insert means.
Okay. I'm not inclined to argue it further in this thread, since we are already way off topic.Sorry for the digression, but writing a man you wish you could be is not what a self-insert means.
Sorry for the digression, but writing a man you wish you could be is not what a self-insert means.
Then, of course a system doesn't have to be based on classes. It can be based on individual abilities or "skills". In which case, you also do not a "warrior".
In fact, Howard makes some comments about Conan's lack of education. In many ways Conan is an anti-Howard. He's like, what if someone was really smart but didn't have a civilized education? Conan is also really brash and violent, whereas Howard was shall we say bookish in real life; I think it's safe to say Conan was a kind of wish fulfillment, but Howard also recognized that going around fighting everyone all the time was probably not going to lead to a long life or happiness.
In regards to the topic, Conan is written by someone who observed that up until the early modern period, stealing from strangers was generally considered okay.
I think "skill-based" in this paragraph is a bit of a misnomer. In many (probably most but I don't have any statistics) games, combat and magic are skills. I think you specifically mean infiltration skills (stealth, lockpicking, climbing, swimming, etc.)You don't have to call it "thief" or "rogue" (to use the modern parlance), but in order to have a reasonable simulation of a world, fantasy or otherwise, IMO a skill-based character is very important, to complement the combat or magic/technology-based characters. If those things are all aspects of the setting, I feel they need to be included as options for characters, PC or NPC. Heck, I wish more games cared about diplomacy and commerce, and live the games that do. Anything that you can do in the setting should be a character option in the game IMO.
Even when Combat and Magic are also Skill best there are often have extra steps like using mana points or spell slots, and of course damage rolls and HP. So they not pure Skill use, in the manner of picking locks or investigateI think "skill-based" in this paragraph is a bit of a misnomer. In many (probably most but I don't have any statistics) games, combat and magic are skills. I think you specifically mean infiltration skills (stealth, lockpicking, climbing, swimming, etc.)
I think "skill-based" in this paragraph is a bit of a misnomer. In many (probably most but I don't have any statistics) games, combat and magic are skills. I think you specifically mean infiltration skills (stealth, lockpicking, climbing, swimming, etc.)
Even when Combat and Magic are also Skill best there are often have extra steps like using mana points or spell slots, and of course damage rolls and HP. So they not pure Skill use, in the manner of picking locks or investigate
Combat - Magic - Skill are thus the three mechanical systems used in RPG games to do things, they often overlap even to the point of all being skill-based, but there is often enough to distinguish the three