Why do we need thieves??


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I think "skill-based" in this paragraph is a bit of a misnomer. In many (probably most but I don't have any statistics) games, combat and magic are skills. I think you specifically mean infiltration skills (stealth, lockpicking, climbing, swimming, etc.)
No, I mean any skills not directly associated with physical combat, magic or technology (in a utilitarian role similar to magic). So infiltration skills, but also social skills, trade skills, and exploration skills outside of infiltration (like navigation, vehicles, and survival).
 


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