Why do we need thieves??


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I think "skill-based" in this paragraph is a bit of a misnomer. In many (probably most but I don't have any statistics) games, combat and magic are skills. I think you specifically mean infiltration skills (stealth, lockpicking, climbing, swimming, etc.)
No, I mean any skills not directly associated with physical combat, magic or technology (in a utilitarian role similar to magic). So infiltration skills, but also social skills, trade skills, and exploration skills outside of infiltration (like navigation, vehicles, and survival).
 


I have to note that most games that don't have them, do so because they're already subsumed in either the general system, or other character structures.
Yeah, you’re right. The more I looked into the games I was thinking about, things like, Tales from the Loop even has a ‘Troublemaker’

I still wouldn’t say all games need them, but ‘scoundrel’ is a common archetype for hero/anti-heroes, for sure.
 

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