Why do you buy Dragon?

My subscription is good for another year, and when it expires I probably won't renew. I love Dungeon, and find it highly useful. But Dragon just doesn't have anything I can use. Perhaps Eric Mona can change that. If he does, then I'll renew my subscription when the time comes.

The last 10 issues or so, I glance at them for 5 minutes and toss them on the coffee table. Then my husband gets tired of looking at them after a few months and puts 'em in the recycling bin. Not a good use of our hard earned $.
 

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This is all good feedback. I consider threads like this to be very helpful.

We just got #330 in the office yesterday, and I'm very pleased with it. There's lots of good stuff coming down the pike.

It's my hope that issues #330 to about #344 (Dragon's 30th anniversary) will be a defining era of the magazine. For all you folks who are taking a "wait and see" approach, I'll be very eager to hear what you think of the first few issues of this run in a couple of months.

--Erik Mona
Editor-in-Chief
Dragon & Dungeon
 

Erik Mona said:
This is all good feedback. I consider threads like this to be very helpful.

We just got #330 in the office yesterday, and I'm very pleased with it. There's lots of good stuff coming down the pike.

It's my hope that issues #330 to about #344 (Dragon's 30th anniversary) will be a defining era of the magazine. For all you folks who are taking a "wait and see" approach, I'll be very eager to hear what you think of the first few issues of this run in a couple of months.

--Erik Mona
Editor-in-Chief
Dragon & Dungeon
And I think most of us appreciate you taking the time to read our comments and hear us out.

Thanks man.
 


Mercule said:
I remember in the 1980s/1E days always loving Dragon. I really probably should have had a subscription. It seemed like there was always something cool. Things that stick out are the pain system, more "realistic" height/weight tables, tips on the psychology of the various races, and entire issues devoted to building cities or religions.

I'm of the same mind. I started buying Dragon a couple years before 2nd edition was released, and that (IMO) was the golden days of Dragon magazine. It wasn't about new spells, feats and so forth, but usable articles on topics like you mention - city design, religions in D&D and how to make them work...etc.

I lost interest in the magazine in the early-mid 90's, when it started changing towards more rules based magazine along the lines of what it would become these days.

Since coming "back to the fold" with 3E, I've found Dragon very hit-or-miss. The themed issues like Swashbucklers and Gladiators were stellar. And some of the early "Class Acts" where they were still showing great ways to do multiclass builds to suit a concept really inspired me on how to use the ruleset and make it my own.

There has been a lot of stuff that just doesn't seem to have much use, though. I don't need any more PrCs, spells, feats, or monsters -- I've got way too many already. Pulling them out of novels or movies would be a cool way of illustrating how to add a flavor to your game, but pulling them out of video games seems the height of banality.

I have picked up a few issues here and there since, bur I have to agree. I want the Dragon magazine of old back. Leave rules and crunch to the sourcebooks. Lets have Dragon be the fluff and campaign advice.
 


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