Hiya.
Have you ever read the rules or played it? But we attempted to even make characters once. During character creation, the rules SPECIFICALLY tell you, the GM, to try and cause Player strife so that they try and "compete against each other" to try and get the "best/highest stat". There are no dice in the game...stats are done via "Bidding" on them. "I bit 10 points", "I'll bit 20", "Fine, 25", etc....and the GM is supposed to try and get the players to out bit the others by goading them into it "You're gonna let him have it for 25? That's it? Really?...huh...I thought you had more moxie that than, Phil..." ... "FINE! 40 points!" ... "Ooooo... Dana, looks like you are out bid...again. Guess the MAN wins again...unless you wanna go for 50?" ...etc.
My players immediately ignored me and talked amongst themselves to assign roles and "stats" themselves, so that the group was covered by the Strong Guy, the Smart Guy, the Fast Guy, etc.. Then they all just told me what they bid for what and nobody did any 'outbidding the other'. This...well...sorta "wrecked" the game from the get go. It assumes the Players won't really work together like that. It's a very "adversarial in the extreme....but not really at all" game. Passive-Aggressive I guess I might term it. This allowed them to always have someone who was "the best" at something; so if a situation came up where they were fighting a super strong dude...well, the Strong Guy would take it and the rest would support. In D&D terms, it seemed like you would always have a completely min/maxed glass canon in the party, but for ANY situation. And if that glass canon went down...everyone dies.
As for the IQ/Knowledge... that's just human nature and limitations. If you were to try and have a debate with your cousin who has never played an RPG in his life about if a PC is considered Hidden or not for purposes of Sneak Attack Damage...he'd be at a sever disadvantage. Now imagine HE was the DM and you were playing a Thief. ...see what I was trying to get at?
^_^
Paul L. Ming