Ralif Redhammer
Legend
I played Shadowrun back when it first came out, and have long felt that it was a great setting with a mediocre system. It's been so long since I looked at 1e, I don't recall if the problems it currently has were always there and I just wasn't critical enough at that age.
I do wish Anarchy had more support in Shadowrun's organized play.
The organization of it is what stood out to me. Making a character took way more work than it should have - there just wasn't a good path to follow to get the reader to the rules they need to know. Though once that's done, it runs pretty smoothly in play.
I do wish Anarchy had more support in Shadowrun's organized play.
I didn't like any iteration of Shadowrun until I got to playtest Anarchy. We were playing Shadowrun and when our DM was editing and writing for the Anarchy playtest he converted us over and we never looked back. Our characters just improved. They weren't "better" just more consistent in their design. Long gone were the days of rolling 40d6 and we were all happy to see them go.
The organization of it is what stood out to me. Making a character took way more work than it should have - there just wasn't a good path to follow to get the reader to the rules they need to know. Though once that's done, it runs pretty smoothly in play.
What I have read about Anarchy says that the book has lots of editing problems, though, which makes me hesitant to pick it up.