Gold Roger
First Post
Why do I create homebrew stuff?
As a creative exercise. To have cool unique worldelements when I need them. To kill time. As writing exercise. Because it's fun.
Why do I DM only homebrew stuff?
So I can use all the cool stuff I thought up. So I can drag and drop any neat setting-element and adventure I come uppon. So I can kitchen-sink without much work. So I can get the ideal feel for the gameworld. So I can improvise. So I can play a shared world with my players.
I don't want a homebrew because I want to play unique or 100% adjusted to my own preferences. Quite the opposite, I prefer to ensure that my players can expected all usual assumptions of the game to be true (unless they want to explicitely break one). But DMing homebrew allows me to take a dungeoncrawl classics module and run it for a valenar elf cleric, a renegade red mage from Thay, a warforged ninja and dwarf soulborn from a culture the player himself thought up, set in a kingdom I created some years ago (or just yesterday).
				
			As a creative exercise. To have cool unique worldelements when I need them. To kill time. As writing exercise. Because it's fun.
Why do I DM only homebrew stuff?
So I can use all the cool stuff I thought up. So I can drag and drop any neat setting-element and adventure I come uppon. So I can kitchen-sink without much work. So I can get the ideal feel for the gameworld. So I can improvise. So I can play a shared world with my players.
I don't want a homebrew because I want to play unique or 100% adjusted to my own preferences. Quite the opposite, I prefer to ensure that my players can expected all usual assumptions of the game to be true (unless they want to explicitely break one). But DMing homebrew allows me to take a dungeoncrawl classics module and run it for a valenar elf cleric, a renegade red mage from Thay, a warforged ninja and dwarf soulborn from a culture the player himself thought up, set in a kingdom I created some years ago (or just yesterday).
 
				 
 
		 
 
		 When I started gaming in '79 at least 8 of the 12+ usual players had their own homebrews.  The expectation of other players was that I would come up with something.  It was in the late 80's that I was gaming with a different group that used the published modules.  It was great because it was all new to me!
  When I started gaming in '79 at least 8 of the 12+ usual players had their own homebrews.  The expectation of other players was that I would come up with something.  It was in the late 80's that I was gaming with a different group that used the published modules.  It was great because it was all new to me! Second, my take on vanilla is as much in the style of play as in the design.  I know the world better and can adjust to improve the story on the fly if things work better that way.
  Second, my take on vanilla is as much in the style of play as in the design.  I know the world better and can adjust to improve the story on the fly if things work better that way. 
 
		
 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		