BookTenTiger
He / Him
I can only speak from my own experience here, so keep that in mind.I generally don't, but if you look at the original (mostly tongue-in-cheek post), it was pretty par for the course.
On a serious note, people can, and do, DM in all sorts of different ways. Hopefully, most of them are doing it in a way that serves them, and serves the people that are playing with them. But there is a weird and unacknowledged toxicity that occurs when people believe that the only correct thing is for DMs to cater to players and all of their needs.
Look, I get your point about being a teacher- but ... and I mean this ... you are paid to be a teacher. You are supposed to be catering to your students.
Most DMs are still not paid. It's something people do because they love to do it. And as I think almost all of us realize, being the DM is a much, much larger time-sink than being a player. Sometimes by a huge amount. It's a labor of love. Well, sometimes it's a labor of free pizza, but usually just love.
It's not always like that. Some groups rotate (good for them!). Some games offload responsibilities (great!). But generally, one person in a group has to spend more of their own time and labor on the game than everyone else- sometimes more than everyone else combined. That doesn't make them a "better person," but it does mean that, in those situations, we need to be cognizant of those differences. Heck, it's why there is, and always has been, a large imbalance between the number of people that play, and the number of people that run games.
I think most people are aware of the toxicity that can occur from a DM that is a jerk. But just as jerky are the players that demand to run the game without putting in the work necessary; more simply, if you demand that the game run a certain way, there's a simple way to have that happen. YOU DM IT.
Didn't need any fancy economics or econometrics in that.
I think the fact that being a DM requires more work leads to this false idea that being a DM is more important. Furthermore, I strongly believe that the DM often does a lot of work that isn't necessary, or that could be divided amongst the players. I don't think that's been the prevailing model for the last forever-many years of D&D, but my own experiences at the table have taught me two big things:
1) As a DM, the more I focus on the players, the more fun I have. I've run campaigns based on my own preferences, and they're just not as fun as when I let go of my ego and base the game on the players' preferences. My game is just so much more successful and fun when I sit down and ask myself (or the players), 'What would the players enjoy?'
2) As a player, the more authority over the game world the DM gives up, the more fun we have. I recently wrapped up a three-year-long D&D game in which the DM, for various reasons, gave a lot of authority over lore and game direction to the players. It was great! Here are some fun things we did without DM approval:
* Three players with dwarf characters gathered on an off night for a dwarf-centric backstory adventure. We figured out the connected lore between our characters, the politics of our holds, some other side NPCs, and played a little improvised game. We typed up the notes and shared them with the DM, who incorporated some of them into the game.
* When the DM had to take off sessions, we always had a player ready to run a backup game. Often these were flashbacks exploring the backstories of the characters. The lore established in these games became canon in the campaign.
* The DM asked me to design a major town we would be spending time in. When the DM had to take a few weeks off, I ran a number of side adventures in the town, both with established characters and new characters. When we wrapped up the campaign, many of the characters decided to retire in the town, citing settings and NPCs introduced in the side adventures.
...
These two points demonstrate to me that, in my experience, the more a DM lets go of the idea that they are the most important person at the table, the better the game becomes.
But again that's just in my own experience as a DM and a player!