Uh oh, here come the quantum ogres!The trick is to always let the party think everything that happens was in no way how you planned it.![]()
I prefer space ogres with teleporters, but you play how you like.Uh oh, here come the quantum ogres!
That sounds like a lot of work as opposed to just not planning it.The trick is to always let the party think everything that happens was in no way how you planned it.![]()
Schrodinger's encounter.That sounds like a lot of work as opposed to just not planning it.
My players are lucky if I've planned something for the current session, let alone the next one.
The famous « think outside the box » is often Think inside the DM box!I like this advice with the (somewhat big) caveat that the GM must be extremely open to the players ideas and proposed solutions. Too often, GMs will only allow things to work that they had thought of themselves and it devolves into guess what the DM is thinking:
DM: Ok, how do you propose to get out of this mess...
Players: We try A.
DM: Nope, because reasons.
Players: We try B.
DM: Nope, because different reasons.
All the way to - assuming the PCs are not dead or worse, the players get bored and give up:
Players: We try Z.
DM: That works. Great creative solution that I, in no way, was fully shooting for!