Why do you think warforged = robots?

Hobo said:
I've also heard that shifters and changelings are the X-men, for what it's worth.
That's cr@p, sorcerers and warlocks are the X-Men. They've got that whole innate powers = feared and hated thing going on. And soulknives are even more specific. They are Psylocke, the ninja X-Man. Okay, one of the (many) ninja X-Men.
 

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Hobo said:
I've also heard that shifters and changelings are the X-men, for what it's worth. That's why someone didn't like Eberron, because it was all robots and X-men. :\
If the Shfter could get adamantine claws, I'd consider playing one!

Otherwise, I'm just not seeing the connection. Oh well, -- N
 

i actually think that 'robot' is, in many ways, a fitting term for the warforged.
especially given the etymology of the word.
then again, when i think 'robot' i don't necessarily think 'OMG SPACE RAY GUNS AND ROBOT DESTROYER SAUCERS! MACROSS! MACROSSSSS! R2D2!'
 

pawsplay said:
As have actual robots. The thing is, I don't want someone leaving robots lying all over the porch when I'm trying to run a swords-and-sorcery game.
But the question that then arises is whether D&D should support a certain way of playing by default, or be a toolkit for multiple styles of play.

(Note: I don't actually care either way whether or not the warforged are in the PHB. At this time, they have no place in my world, much like there are no elves/eladrin living anywhere near my campaign site.)

And I love that this board is full of people who have read the original Baum Oz books, even if you get something different from the books than I do. :)
 


Despite my dislike for them, I've never confused them with robots. They are very cyberpunk, though. They fit nicely in Eberron, just keep 'em out of core.
 

I don't expect to change anyone's opinion, and I'm not going to address any specific points. But just to throw a few random thoughts onto the heap...

To me, I see the warforged as less I, Robot, and more Blade Runner (more the movie than DADoES). I think of Roy Baty returned from the war to a world that never wanted him. You can play a warforged like Data or Pinochio, but for me it's less of the comical "I need to learn to laugh!" and more "I am a walking reminder of a war people want to forget. I was made for war, and that war is over. What use am I now? what place in the world is there for me?"

What I personally dislike about using the term robot for warforged is that for me, "robot" carries a few basic assumptions:
  • Every part of the robot is manufactured with a purpose in mind. When US robotics creates a robot, they don't say "Why don't we through in a sense of pain, just for yuks." They understand what every feature of the robot is for - or if they don't, they haul in Susan Calvin, and probably trash the model. This isn't the case with a warforged. If people just wanted construct soldiers, there's no point to designing them with the ability to feel pain, to feel emotion, to have a sense of taste. And then there's the issue of souls. The people who created the warforged don't fully understand their creations... which is uncommon (though certainly not unheard of) when dealing with robots.
  • Their behavior isn't programmed. Just as their physiology isn't completely the work of the creator, neither is their psychology. You can look at I, Robot, but there have never been Three Laws of Warforged imprinted on their consciousness... because Cannith can't imprint ANYTHING on their consciousness. They learn rapidly in their chrysalis stage, but they are still taught, not programmed.
Warforged are artificial beings created through the use of magic for the purpose of war and labor. If that makes them robots in your eyes, sure, they're robots... especially if golems also count as robots. If you don't feel they belong in your game, it's certainly your game. But there are those factors to consider. Their behavior isn't programmed; they possess the capacity for all of the emotions that humans have, it's simply that their emotional growth was generally discouraged by their trainers and the circumstances of their lives; their bodies are magical in natural and capable of physically evolving over time (hence the response to healing and the fact that a warforged juggernaut actually grows spikes as it advances in the PrC... not nails them on, grows them); and not only are their bodies not completely designed my human minds, there are things about warforged that even their creators don't truly understand.

Looking at these last four points, it seems to me that at least three don't apply to Star Wars droids. Then again, some people WANT to play droids in fantasy, and good for them. I've seen people play their warforged as Terminators, and if that's what's fun for them, good - likewise, if PC sentient constructs of any sort leave a bad taste in your mouth, certainly, stay away from the warforged.
 

Rodrigo Istalindir said:
And I'm firmly in the 'don't mix your peanut butter with my chocolate' camp.
What I find odd about this analogy is that television has clearly established that the people who don't want peanut butter with their chocolate are always shocked and delighted when they actually try it. But if you're in the "don't mix your sentient constructs with my D&D" camp, I certainly understand that.
 

Rodrigo Istalindir said:
They die. No save.

heh.gif


-Hyp.
 

Hobo said:
I've also heard that shifters and changelings are the X-men, for what it's worth. That's why someone didn't like Eberron, because it was all robots and X-men. :\

Oooh, I can see the X-Men analogy taken even further in 4E Eberron.

Warforged = Colossus
Shifter = Wolverine (and several other characters)
Changeling = Mystique
Kalashtar = Marvel Girl, Emma Frost, Psylocke, Prof. X, etc.
Tiefling = Nightcrawler
 

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