RedFox said:I'm not particularly fond of the way that Level Adjustment works. It feels inelegant, and produces often sub-optimal results.
I think possibly the worst offender is the way that Level Adjustment invariably penalizes PCs via reduced Hit Dice. Each Level Adjustment means a lost Hit Die, and the game wasn't really built on the assumption that less Hit Dice would balance out against other capabilities. So you end up with real paper tigers that have some really buff abilities and stats but go down very quickly. That's great for a monster encounter, but translates piss-poorly to a playable character.
The second biggest problem is perma-opportunity cost of things like caster levels. Is playing a druid lizardfolk really at all attractive when you're facing +1 Level Adjustment and 2 HD worth of humanoid levels you can never get back? For a bunch of physical stat boosts that become meaningless the moment you get access to wild shape? The favored class pick is almost a joke.
While you can ameliorate that somewhat with the optional mechancs for buying down level adjustment, there's simply no way to trade in monster levels, and if the LA is +3 or greater, it's going to take you into epic levels to buy off the LA anyway.
And of course, there's no reverse Level Adjustement. So playing an obviously sub-optimal creature like a kobold or goblin gets you no sort of compensation to bring you back up to ECL 1.
I'm just thinking out loud, but I wonder if one approach is to create a "class" for LA that includes minimal hit dice, skill points, and feats. Each +LA would be a level in the "class", which would eliminate a lot of the problem with paper tigers.
Another idea is two classes, one built for spellcasters (that grants +1 level of spellcasting ability) and one for non-spellcasters. Obviously the former would get less than the latter, but otherwise they'd work the same.
Seems easier than designing racial levels for +LA creatures, though also less flexible.
This may not address the other problem of LA - that the racial benefits aren't worth the same at all levels. A stat bonus is more useful at low levels than high, whereas SR that scales with level can be useful throughout a character's career. Not sure how to address that one, other than to have different LA's for different levels (low, medium, high, epic). Which may just make a bad situation worse...
All just food for thought.