Demetrios1453
Legend
As I said in my earlier post, it was ok for Game of Thrones last night in a remarkably similar sitiation. If it's good enough for a multi-award-winning and critically-acclaimed series, it should be good enough for D&D.The fundamental question is why is the greater context being ignored in this encounter? The Queen is dead, the Kind is missing there's an untested regent sitting on the thrown and Uthor (the regent's trusted lieutenant) is OK with a pair of stupid hill giants?
We're going around in circles
My confusion is rooted in the fact that WotC builds adventures as dramatic events in motion and then undermines that construction with encounters that fly in the face of the reality of the situation. To what end? Why go to the trouble of building a dramatic situation if you're not going to adequately support it?
Sent from my VS987 using EN World mobile app