Hypersmurf
Moderatarrrrh...
frankthedm said:Look under Special Abilities.
You know, I could have sworn I did?

It rang all sorts of bells, but when I went looking, I just couldn't find it!
Ta

-Hyp.
frankthedm said:Look under Special Abilities.
frankthedm said:Look under Special Abilities.
http://www.d20srd.org/srd/specialAbilities.htm#incorporeality
Incorporeal creatures are immune to critical hits, extra damage from being favored enemies, and from sneak attacks.
http://www.d20srd.org/srd/specialAbilities.htm#invisibility
Invisibility does not, by itself, make a creature immune to critical hits, but it does make the creature immune to extra damage from being a ranger’s favored enemy and from sneak attacks.
Tell me about it. I just noticed that one a few days ago.GorTeX said:Wow..that is hidden well.
frankthedm said:Tell me about it. I just noticed that one a few days ago.
A big reason why I've never been too keen on favored enemy Aberration. It is brand new to your world and utterly alien in form, yet you know just where to strike it.Hypersmurf said:Interestingly, though, while it doesn't work against something the ranger doesn't see, it works against something the ranger doesn't recognise.
Druid wildshaped into a bear? He gets his +6 damage from Favored Enemy: Humanoid (Human), even if he has no idea it's a human.
Vampire posing as a living man? +4 from Favored Enemy: Undead applies.
Doppelganger? He might look like a Humanoid (Elf), but he takes damage like an Monstrous Humanoid!
-Hyp.
Because that is a balancing factor of precision damage, not everything will suffer the extra damage. A good portion of your foes will render extended crits, sneak attack and whatever useless. I believe that was an active design desision. If everything was crit-able, 18-20 crit ranges become too good, keen might need to be a +2 mod, Improved crit might be BAB +12, sneak attack dice would have to be cut down to d4's and the anti undead abilties of clerics would have to be reduced.Why doesn't "precision damage" affect Undead?
Hypersmurf said:Interestingly, though, while it doesn't work against something the ranger doesn't see, it works against something the ranger doesn't recognise.
Druid wildshaped into a bear? He gets his +6 damage from Favored Enemy: Humanoid (Human), even if he has no idea it's a human.
Vampire posing as a living man? +4 from Favored Enemy: Undead applies.
Doppelganger? He might look like a Humanoid (Elf), but he takes damage like an Monstrous Humanoid!
-Hyp.
interwyrm said:In other words, a lower level Crab Bushi just senses taint by checking how much he hurts people.
Hypersmurf said:You can get a similar situation with a Paladin.
"I'm sensing an evil aura off that creature."
"But is the creature evil? Maybe it's a non-evil undead. Maybe it's a non-evil cleric of an evil deity. Maybe it has an evil spell cast on it, and that's the aura you're sensing."
"Good point. I'll Smite him. If he gets hurt real bad, he's evil. Hurt just a little bit, and he probably isn't."
-Hyp.
Jeff Wilder said:It just doesn't fit in with what pop culture shows us about undead.
How do you kill a zombie? You hit it in the head.