Thanee
First Post
Infiniti2000 said:The fact is that urging caution never hurts.![]()
Right.

Bye
Thanee
Infiniti2000 said:The fact is that urging caution never hurts.![]()
General Barron said:Yes, and when one person makes a small movement, the other person also makes a small movement in response. If you circle me, I might counter-circle you (at the very least, I rotate to face you). If you step back, I step forward after you.
General Barron said:If it still doesn't make sense, then imagine this IRL: two swordsmen locked in mortal combat, trading blows. One of them gets thirsty, and wants to drink some water. So he steps back to get a safe distance from his opponent, then pulls out a bottle of water and drinks. His opponent just stands still, not following the thirsty fencer.
That's exactly what I'm thinking. Well, obviously not literally moving their feet at the same time, but the combat system is supposed to represent everything happening at once. It is NOT supposed to represent one person doing something, while everyone else stands still, then another person doing something.You seem to think that, as soon as one person raises his foot to make a step back, the other person is mirroring him and reacting at the same exact time.
I don't know about other DMs, but I cater my encounters to my player's abilities. I don't throw dragons at 1st level characters. If this rule 'weakens' the players, then all I have to do is throw less monsters at them. If they only have 4 characters, then maybe I'll just throw 1 big warg at them, instead of 3 smaller ones. That way the 2 melee fighters can lock the 1 warg in combat up front, while the 2 ranged guys stay safe in the back. I'm not in this to kill PCs.I predict that in short, the effect of this houserule will be more dead PCs.
Something I haven't seen mentioned here (though I could have just missed it) is that the 5' step is equally handy for getting inside the reach of those enormous critters that can smack you 20 or 30 feet away. These are the same creatures that tend to hit HARD, the kind you don't want to be taking AoO's from.
General Barron said:Fighting a giant? Might be a better idea to stay back and take it down with arrows, instead of trying to beat it thru sheer muscle mass. Also might be a good idea to use terrain to your advantage, like hiding in the places big people can't go. That's what I'd do IRL, assuming IRL I was actually a bad ass warrior who could slay giants.
Forcing the players to adapt to different combat situations ensures things stay fresh and interesting. Where's the fun if the players just use the exact same tactic over and over?
General Barron said:Forcing the players to adapt to different combat situations ensures things stay fresh and interesting. Where's the fun if the players just use the exact same tactic over and over?