Herobizkit
Adventurer
Title says it all. I've heard scores of arguments FOR guns in D&D... now I'd like to hear from the other side of the fence. What is it about guns that just screams "NO!" in your campaign worlds?
This was pretty much me, up until Freeport. (I resisted for a while, even while running in Freeport, but eventually gave in.)2) More importantly - guns are out of genre, in terms of the fiction. They simply aren't a classic fantasy trope, so they break the general feel I'm normally trying for when I play or run D&D. If I want guns in my fantasy, I'll pick up Deadlands or Shadowrun, and run a game in a world where guns fit into the milieu.
For me, there are two issues...
1) I haven't seen guns done well, and I think that's because they aren't a really good fit for the system, mechanically.
2) More importantly - guns are out of genre, in terms of the fiction. They simply aren't a classic fantasy trope, so they break the general feel I'm normally trying for when I play or run D&D. If I want guns in my fantasy, I'll pick up Deadlands or Shadowrun, and run a game in a world where guns fit into the milieu.