Philotomy Jurament
First Post
For me, it depends on the campaign, but I'm pretty open to guns in D&D. Especially if its something like a John Carter sword-n-planet campaign, or a Freeport style pirate campaign. I'm not as keen on it for a Conan or Nehwon style swords-n-sorcery game, or for traditional D&D fantasy like Greyhawk. But even Greyhawk had the stuff from Expedition to the Barrier Peaks, and I like that just fine.
Also the original D&D rules include explicit mention of things like robots, androids, and Barsoom monsters. I don't think an argument against guns/tech due to tradition holds up. At the time D&D was written, "fantasy" often included a healthy dose of sci-fi or modern elements; the lines weren't as crisp and clean as they tend to be drawn, today. I think the earliest D&D campaigns reflected that, to some degree. Certainly Blackmoor didn't shy away from mixing tech and fantasy. And in addition to the Barsoom and robot references in OD&D and things like "Barrier Peaks," Gygax mixed modern tech into swords-n-sorcery in things like the "Sturmgeshutz and Sorcery" article, which was very early (either in Strategic Review or an early Dragon, although I don't remember which, offhand).
Also the original D&D rules include explicit mention of things like robots, androids, and Barsoom monsters. I don't think an argument against guns/tech due to tradition holds up. At the time D&D was written, "fantasy" often included a healthy dose of sci-fi or modern elements; the lines weren't as crisp and clean as they tend to be drawn, today. I think the earliest D&D campaigns reflected that, to some degree. Certainly Blackmoor didn't shy away from mixing tech and fantasy. And in addition to the Barsoom and robot references in OD&D and things like "Barrier Peaks," Gygax mixed modern tech into swords-n-sorcery in things like the "Sturmgeshutz and Sorcery" article, which was very early (either in Strategic Review or an early Dragon, although I don't remember which, offhand).