rustypaladin
First Post
guns can be quite lethal in Dnd IF they are TOO common
I have been reading the gun post for some time & I just thought I would add my two cents worth. As a DM in some 32+ years of experience, I have come to realize that adding guns to a DnD campaign can be fun BUT! The but being you ABSOLUTELY have to do some thinking about what era of tech you are going to allow as well as general availability. If guns are common, it doesn't take a marksman to become a serious threat to anyone in power. After all, IF guns are common, that also means that they would be more reliable, more accurate & deadlier as well. If you are an adventurer or even the purchasing agent for a king, you want the most 'bang' for your buck, so to speak. Let's face it, reality IS going to take a back seat here because if it doesn't, then NPCs AND PCs would start dropping like flies. Is the king unpopular? Shoot him from a distance with a buffalo gun! Sick & tired of that mage making you, the warrior (or maybe the rogue...) feel like your just a meatshield? Shoot 'em. The important things to consider is tech level & availability. OBVIOUSLY, modern guns wouldn't be available UNLESS you are willing to deal with the consequences. If the PCs have some really nasty new weapons that completely invalidate the Emperor's Blackbows or magical protections the emperor may just hire an assassin or rogue to steal them since they are so danged valuable. Once you allow firearms into a campaign, just decide how common they are & WHO controls them. A point was made quite some time ago (? sorry I forgot the post) about gunpowder only being made by the dwarves deep within the bowels of the earth. EXCELLENT IDEA!! Of course, it could just as easily be created by a secret order of assassins or who or whatever you decide. The poinit is that guns are GREAT equalizers if they are reliable enough to be used by others. If they don't work very well AND aren't very accurate as well as being quite expensive, then who's going to want them other than the occaisional PC? Whether it's 100% historically accurate or not, firearms DID change the face of warfare. As long as you the DM, keep the above considerations in mind, adding guns CAN BE a fun addition. I like the idea myself of the swashbuckling era use of them although 6-shooters & some rifles are as good as it gets. Otherwise, what are the OTHER races going to think if say humans or orcs start mass producing them? The elves would be smart enough to recognize the threat. Of course, certain religions MAY have a problem with them as well. I'm sorry if it seems like I have wandered all over the map here. This subject has come and gone numerous times in my various campaigns & I only hope some of what I have babbled on (and on & on...) about helps. Some great ideas btw! rustypaladin
I have been reading the gun post for some time & I just thought I would add my two cents worth. As a DM in some 32+ years of experience, I have come to realize that adding guns to a DnD campaign can be fun BUT! The but being you ABSOLUTELY have to do some thinking about what era of tech you are going to allow as well as general availability. If guns are common, it doesn't take a marksman to become a serious threat to anyone in power. After all, IF guns are common, that also means that they would be more reliable, more accurate & deadlier as well. If you are an adventurer or even the purchasing agent for a king, you want the most 'bang' for your buck, so to speak. Let's face it, reality IS going to take a back seat here because if it doesn't, then NPCs AND PCs would start dropping like flies. Is the king unpopular? Shoot him from a distance with a buffalo gun! Sick & tired of that mage making you, the warrior (or maybe the rogue...) feel like your just a meatshield? Shoot 'em. The important things to consider is tech level & availability. OBVIOUSLY, modern guns wouldn't be available UNLESS you are willing to deal with the consequences. If the PCs have some really nasty new weapons that completely invalidate the Emperor's Blackbows or magical protections the emperor may just hire an assassin or rogue to steal them since they are so danged valuable. Once you allow firearms into a campaign, just decide how common they are & WHO controls them. A point was made quite some time ago (? sorry I forgot the post) about gunpowder only being made by the dwarves deep within the bowels of the earth. EXCELLENT IDEA!! Of course, it could just as easily be created by a secret order of assassins or who or whatever you decide. The poinit is that guns are GREAT equalizers if they are reliable enough to be used by others. If they don't work very well AND aren't very accurate as well as being quite expensive, then who's going to want them other than the occaisional PC? Whether it's 100% historically accurate or not, firearms DID change the face of warfare. As long as you the DM, keep the above considerations in mind, adding guns CAN BE a fun addition. I like the idea myself of the swashbuckling era use of them although 6-shooters & some rifles are as good as it gets. Otherwise, what are the OTHER races going to think if say humans or orcs start mass producing them? The elves would be smart enough to recognize the threat. Of course, certain religions MAY have a problem with them as well. I'm sorry if it seems like I have wandered all over the map here. This subject has come and gone numerous times in my various campaigns & I only hope some of what I have babbled on (and on & on...) about helps. Some great ideas btw! rustypaladin