rounser said:
I'd rather see big adventures covering the non-monolithicmegadungeon, non-railroad territory that WotC isn't willing to cover, or more supplements like Bluffside or Freeport that focus on countryside with towns and villages and NPCs and encounters and dungeons - rather than a city
Valmur_Dwur said:Hello everyone!
I guess what I'm getting at is that in the reviews or at your site I need to know that you could place Bluffside in the Great Kingdom for example. Or that it is a medium sized city that needs to be situated on the coast of a warm sea with the possiblity of a trade route. I realize this is nothing but some rambling but before I plunck down my money I really need to see more than 1 section of Bluffside. I don't want to read it cover-to-cover, yet I want to see for myself if I should spend my money on it![]()
Numion said:
The dungeon part I get, but railroading? I own most of the WotC modules published this far, and I'd hardly call them railroaded. Our current adventure, The bastion of Broken Souls, is imho quite free in form, considering the low page-count. The Return to the Temple of EE wasn't very railroaded either.
So could you be a little more specific as to which WotC adventures are railroaded?
laiyna said:Before people think I'm against mongoose I want to make clear this is not true! I like they're slayers and Arcane/Devine series and some very good ideas are comming from does books. Just the Quint series are not worth the paper.