Why don't you buy non-WoTC stuff?


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Mongoose

Before people think I'm against mongoose I want to make clear this is not true! I like they're slayers and Arcane/Devine series and some very good ideas are comming from does books. Just the Quint series are not worth the paper. I baught 3 books and they where all junk, and the few parts that I mybe could use where unimagitive, give me a pencel and I could have done the same in 15 minutes, prob better in mybe a hour.

Still I promote Chaos Magic on all boards, and that is an Mongoose product, and its awesome.

laiyna
 

rounser said:

I'd rather see big adventures covering the non-monolithicmegadungeon, non-railroad territory that WotC isn't willing to cover, or more supplements like Bluffside or Freeport that focus on countryside with towns and villages and NPCs and encounters and dungeons - rather than a city

The dungeon part I get, but railroading? I own most of the WotC modules published this far, and I'd hardly call them railroaded. Our current adventure, The bastion of Broken Souls, is imho quite free in form, considering the low page-count. The Return to the Temple of EE wasn't very railroaded either.

So could you be a little more specific as to which WotC adventures are railroaded?
 

Valmur_Dwur said:
Hello everyone!
I guess what I'm getting at is that in the reviews or at your site I need to know that you could place Bluffside in the Great Kingdom for example. Or that it is a medium sized city that needs to be situated on the coast of a warm sea with the possiblity of a trade route. I realize this is nothing but some rambling but before I plunck down my money I really need to see more than 1 section of Bluffside. I don't want to read it cover-to-cover, yet I want to see for myself if I should spend my money on it;)

Well.....as a test for people based on these requests, we will have a 20 page adventure for Bluffside that will be available for free to all not just our Bluffside customers, so maybe downloading that may give you a feel of what you are missing, as far as where to place it.....any medium fantasy coastal area with a cliff and we made the city in sections so you can actually make the sections non-existant or use as many smaller 'themed"cities. As a bonus we will have a new web enhancement as well "The Halls of Healing" which has some great new places and people that had to be cut from the book. I will post in here when the download is available and I will be giving it to all of the sites as well so it will be readily available!
That is a start, we are listening!
Keep the comments up this has been real fun.
 

Numion said:

The dungeon part I get, but railroading? I own most of the WotC modules published this far, and I'd hardly call them railroaded. Our current adventure, The bastion of Broken Souls, is imho quite free in form, considering the low page-count. The Return to the Temple of EE wasn't very railroaded either.

So could you be a little more specific as to which WotC adventures are railroaded?

Rounser may be referring to a couple of things:

- IIRC, RttToEE has a save-the-world plot which involves a race against time to stop the cultists from summoning a big bad d00d. This could be construed as railroading if the players are feeling the pressure to get back to the dungeon again and again to keep the cultists from succeeding.

- Mega-adventures cost a lot of money, which in turn creates an incentive on the part of the DM to get their money's worth by making sure the players follow the plot all the way to the end. Again, this could be construed as railroading.
 

Think we are getting off top on this one.

But I don't think having a race against time is rail-roading, after all there are different methods to handle the problem. Rail-roading is if you present only one method to defeat the ultimate evil, and if the players come up with another method you makes sure it fails and push them back to the one true path.

Can we drag this back on topic now?
 

Re: Mongoose

laiyna said:
Before people think I'm against mongoose I want to make clear this is not true! I like they're slayers and Arcane/Devine series and some very good ideas are comming from does books. Just the Quint series are not worth the paper.

Do you own the Rogue or Wizard? Those two are the best Quint books and are certainly worth it IMO. I can see why people wouldn't care for the other Quint books.
 

I buy a ton of d20 non WoTC stuff but I will admit to having a definite bias toward companies who employ former WoTC writers such as Green Ronin and Malhavoc. I get a little nervous when I see a bunch of new feats or spells coming out of some company that may have no idea what they are doing. This may be unfair, but this is just my natural inclination.
 

I have to agree with Psion that the recent production values of non WOTC companies have definitely pushed the envolope. All my recent purchases have been non WOTC.

Two examples come to mind on my last browse around at the local gaming shop (spend ove $200 on stuff). None was on WOTC products; both the Monsternomicon (Privateer) and The book of the Righteous(Green Ronin) blew me away. The art., lay out, koolness factor and over all value for the buck was better than most WOTC products; especialy when compared to Faiths and Pantheons and MM. Requiem for a God, from Malhavoc, is representative of the fact that othe D20 publishers have been so much more "outside the box" than WOTC lately . My two pennies...:)
 

Thanks THGHal!

I'll look foward to it:D I hope to get to my "local" FGS this upcoming holiday weekend. If they have Bluffside I'll take a look. Thanks you for responding to your customers;)
 

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