notedIf your opponent hasn't proven himself capable of stopping your queen, you use it every time. The Queen Rampage is a classic of beginner play for a reason.
If your opponent hasn't proven himself capable of stopping your queen, you use it every time. The Queen Rampage is a classic of beginner play for a reason.
Umm. That's a bit too generalized for my taste. There are definitely several tiers of 'skill' in chess.You can argue the date and origin, but skill determines the winner in a chess game. As such, it makes the relative scale of the powers of the pieces unimportant to the end result - win, lose, or draw.
Umm. That's a bit too generalized for my taste. There are definitely several tiers of 'skill' in chess.
In the upper echelons it almost boils down to who's better at memorizing previous matches and games tend to be forfeited as soon as one player realizes she made a mistake and finds herself in a slightly less advantageous position or at an unplanned material disadvantage because of it. Something as seemingly harmless as losing a single pawn early in the game can determine its outcome.
It's no surprise (to me) that computers are better at chess than humans. It will also not surprise me at all, if someone finally finds a proof that chess belongs in the category of games (which includes tic-tac-toe and checkers) that cannot be lost by a player making the first move (assuming he does not make any mistake).
Note that in 3e this is almost true, too: Gaining surprise or just winning initiative will often decide the whole combat.
Anyway, forgetting about the chess metaphor for a second:
It can be a great source of inspiration to look at any kind of game. Take Doom (or similar ego-shooters) for example:
Why don't you always use the BFG or your rocket launcher to shoot your enemies?
Imoh, thinking about this question will lead you to just as many insights about D&D as thinking about the OPs question!